WEBVTT

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Okay, I'm still connecting with the network, but in the meantime we

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can have a look at the slides for today.

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I will upload these slides afterwards to the Ilias server.

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So the overview of the curriculum for this semester, or for all your

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mechanical design semesters, looks like that.

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In the last semester we have had the PDM basic sketches and basic

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drawings and basic features.

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And also we have already started with the engineering features here,

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which is part of MD3.

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So we are already in the bottom-up assembly topic.

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So we have some time left on that.

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We can really concentrate on assemblies, both types, bottom-up and top

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-down.

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I will explain what it means.

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And whenever there is a question about anything we have done in the

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past, we can discuss that and solve that.

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So in the next semester we will only repeat and make advanced features

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and advanced mechanism and stuff like that, animation.

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If you want to repeat anything from the past semesters, there is the

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screencasts.

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Screencasts are still only in German, but they are really click-by

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-click and with short comments.

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So I think it's really possible to follow that, even with little

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German knowledge.

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It really shows what happens, so you can follow that anyway.

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And we have created and are still creating screencasts about

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assemblies.

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So bottom-up, basics, advanced and so on is already available.

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And new screencasts are permanently created and added.

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In opposite to the past where the screencasts only were available via

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the PDM system, so you had to download a zip file, extracts and so on,

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in order to access the Flash movie, we have changed that.

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So please go on to our new webpage, which is noted here, IPEC-KIT-EDU.

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And since the navigation is not complete yet and it's quite

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cumbersome, I'm not happy with that, just type directly 124PHP and

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then you are directly on the start page for CAD.

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And you can access the Flash movies in your browser and there is links

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to all the other stuff.

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And FAQ is available again and news is available.

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All that.

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Okay.

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I will see if my network is up and running.

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Maybe I can directly show the new webpage.

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Okay.

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It's quite slow, so we don't wait for the webpage.

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Maybe it pops up, maybe not.

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Obviously even my PowerPoint is hanging.

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Oh, my God.

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Yeah.

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Sorry for that.

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Okay.

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At least my Pro-E is running.

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That's good.

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But what we see is that I'm offline.

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There is the small cabinet.

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Yeah.

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Let me tell a few words about that.

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There is Wildfire 5 available right now as student version.

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And with the Wildfire 5, they have renamed Pro-E into Creo.

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That's a new name.

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Okay.

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It's up to them to rename their products.

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Pro-E is in future Creo slash Pro.

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And there is another product of PTC.

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It's CoCreate.

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I think that's Creo slash direct.

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And the product viewer is Creo slash view, I guess.

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But in the end, Pro-E is still Pro-E and it works like Pro-E and they

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have not changed the Pro-E interface and so on.

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That's a new strategy and they will integrate different techniques

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with that Creo approach.

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But for us, and that's really, really important.

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Please, everyone attend that very important note.

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We use Wildfire 4, not 5.

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As soon as you use 5, you cannot interchange your parts anymore with

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your team.

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And there is no way to go back.

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And in case you work with 5 and you have items in 5 prepared for your

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workshop and you want to assemble your product, you're screwed.

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So, remain with 4.

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And you can still download 4.

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If you have problems with your installation and with your setup, you

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can still download Wildfire 4.

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It's on the same download page.

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I think you have to scroll a little bit down and then you will find

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Wildfire 4 besides Wildfire 5.

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Okay.

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Back to the webpage.

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That was my last click on the screen.

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Here we have the Lehrmaterialien and you can find the screencasts like

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Basics, for example, Open Pro-E.

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And then the Flash Movie is directly running on the webpage.

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I think that's a good improvement.

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Another improvement, you see it all the time, is that mouse icon.

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And you can really see what I click, like left, right, mouse button,

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scroll bar, scroll wheel, and even the control keys and so on.

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So, I hope that helps you a little bit better while I go through the

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screen and click stuff.

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There's a question.

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There is a difference between the screencasts and the tutorial movies.

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So, the screencasts are all on the webpage and the tutorial movies,

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which I record right now, they will be available on Diva.

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So, the German one of last Thursday is already available.

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And today's screencast will be available by end of the week.

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Tutorial movie, sorry.

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Okay.

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I will stop that and go back to the slides.

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So, what are we going to do today?

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We will talk about bottom-up assemblies, which is, in fact, a

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situation where you have prepared many parts in ProE, just like Lego.

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You have a part and put it together with another part.

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That's pretty simple.

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That's pretty much what happens in an assembly line in industry

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environments.

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They take given parts, screws, prepared parts, and put them together.

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And in the end, they have the product package and sell.

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And we will have a very similar situation in ProE.

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We have prepared parts that can be contributed by yourself, by your

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team.

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And then you assemble them together.

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That's bottom-up assembly.

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Why do we call it bottom-up assembly?

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Because there is two types of assemblies.

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The bottom-up approach is really block by block.

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You build your tower block by block.

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And the other way around is called top-down assembly.

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We will learn that by the end of the semester.

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And that's a much more advanced approach.

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It's a good idea to learn bottom-up first and top-down later.

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And in top-down, you assume, for example, we have an axis of our car.

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Front axis, rear axis.

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So there is no wheels available yet.

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No parts of your suspension available yet.

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But you know we have a distance of two axes and a height over the

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floor and so on.

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And maybe you already know that you have a symmetry of your car.

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And then you can start building parts right at the have to work later.

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So you don't put parts together, but you really shape your parts at

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the place where they are required.

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That's my disco mouse.

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Okay.

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But still, we can create new parts in assembly context and use part

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contours.

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That's, again, something we will learn now.

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We can add assembly features.

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Do you have an idea what assembly feature could be?

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In opposite to a ordinary part feature?

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No idea?

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The name or the feature type is... I will close the window.

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The feature is something you apply to

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given geometry.

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So you have a geometry that's already a feature.

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And then you add another geometry or you cut or you make a hole or you

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make chamfer rounds and so on.

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That's pretty common for a single part.

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But you can also have features like that in an assembly.

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You don't have creation features in an assembly.

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So you don't create a geometry in assembly context.

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But you can cut, for example, in assembly context.

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That's a good idea if you have many parts put together and then take

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your mill and make it flat all together.

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Or you have two parts and you make one hole through both at the same

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time.

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And these changes are also then transferred to a normal part?

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No, they are not.

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That's the difference.

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No, they are not.

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Because then you can make two drawings.

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One drawing of your single part without hole and then a drawing of

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both parts and they contain the hole.

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And then you know already for your production process, okay, prepare

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the untouched part and then drill it later on.

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Okay, that's assembly features.

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We will talk about the IPEG library a little bit.

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So where you can access standard parts like screws.

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And we will have a look in the available internet libraries like trace

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parts or medias and so on.

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And we will discuss a little bit our cut content in the mechanical

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design task formulation.

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Okay, is there a question so far?

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For today's example, we have prepared not only the example, but also

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another task sheet for you.

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It's really free.

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It's up to you to make it or not.

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I think it's helpful to have a little task to follow in order to learn

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better.

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Let's open that clamping device example.

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It's also uploaded at the

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PDM server and as well at the Ilias.

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Okay, it's a PDF.

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And so our goal is to make that clamping device.

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So we have given parts like the prism, the clamp, and that screw here

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and the handle right here.

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And there is a in red, there is a shaft.

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The shaft is just a helper for us to learn if our clamping device

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works for shafts with the diameter length and so on.

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So it's not really part of the assembly, but it's a testing part.

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Okay, we have these parts prepared.

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You can build them on yourself with that drawing here.

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That's really a quick job.

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But in order to save time here, I will reuse given parts.

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Okay, let's switch over to ProE.

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I started to comment the grayish cabinets icon here.

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That means if as long as that icon here is gray, you are offline.

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And we can change that by accessing tools, server manager.

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Then we see, okay, our server is offline.

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Right click and remove the checkmark at work offline.

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Let it synchronize.

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Let it synchronize.

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And then we can start working.

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So for synchronizing, it still takes time.

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We'll go back to the slide.

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What we will learn for assemblies is placement types.

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How can we put parts together?

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Of course, we can say we have two working surfaces and put these

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surfaces together.

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Then we have one constraint.

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We can still move our part along that connection.

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So we need a few other additional constraints in order to fully 100%

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place that part.

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We can also over constrain it when we have similar redundant

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constraints.

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And in both situations, under constraint and over constraint, ProE

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will notice that the assembly is not defined well and will warn us.

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So we really have to place our components inside our assembly

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correctly.

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And that's a good thing.

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In other CAD softwares, you have more degrees of freedom.

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You can place your parts more freely somewhere.

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That is okay in order to quickly set up your assembly, but it's maybe

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hard to control your assembly afterwards.

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Okay, let's see.

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Still synchronizing.

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We can place parts and we can also create new components.

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Even in the bottom-up assembly, it's still not top-down.

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Top-down is really a different thing.

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But in bottom-up assemblies, we can create parts.

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In that case, we make an assembly of empty standard templates and fill

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them with some geometry.

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That is a good idea in order to really make parts dependent from each

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other.

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For example, a flange, you can have one flange part dependent of the

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other flange part.

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And then when one flange side is growing, the other side will grow as

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well.

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So you don't have to control two parts, but make one part dependent

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from the other part and then control only one part.

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Okay, so we are online.

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It's all synchronized.

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We'll close this one.

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We see the icon is yellow.

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Access.

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Not to the uberding, but I can make the prism parts available on the

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library.

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So if I don't forget it, maybe you can remind me later.

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I will make them accessible for you as well.

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So you don't have to build them, but really use them directly for

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assembly.

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Okay, let's start with the assembly.

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It's a new model in our ProE.

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So we go on the new button.

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But in opposite to the past, we switch to assembly, a new assembly.

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And that's clamp device.

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And okay, it will ask for a template for bottom up.

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Please use that bottom up template.

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And then we have something looking very similar to a part, but it's an

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assembly.

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Now, you see that with the icon, there is an idea of two parts put

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together.

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Okay, so that's the container where we can put our parts in.

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And that assembly does not save any geometry information of any parts,

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but only the position and the status of the assembled components.

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So if you look at the file size of an assembly, it's a very small

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file.

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The parts can be very complicated, just huge, but the assembly does

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not save the parts themselves.

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Okay, let's add our first component.

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I think if you look at the prism, it's a good idea to start with that

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prism part or component first.

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Okay, let's go to that button.

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It says add component to the assembly.

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And I have a few parts already in my workspace.

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Maybe it's a good idea to make that first.

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Put parts that you will assemble that are available into your

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workspace.

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Maybe even check them out, but you don't need to check out parts in

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order to assemble them.

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Only have to check out your assembly.

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But if you really want to make sure that you are working on the

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assembly and nobody else, check them out.

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Okay, since there is only numbers, let's switch to the detail view.

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And here's the prism that we will assemble first.

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Okay, you can see the GUI changes a little bit.

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We have a new dashboard and we have the prism attached to our mouse

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pointer.

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The idea is to roughly position the prism somewhere where it's easy

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for you to find and pick your constraints.

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So maybe don't put it like this, where it is hard to pick either

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component planes or assembly planes.

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It's better to put it a little bit besides and to have free access to

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all planes and surfaces.

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Okay, that's only our working state now.

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The next thing is to define our placement constraints.

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I click on placement and now we can pick our constraints.

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Always repeating component reference, assembly reference, next

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component reference, next assembly reference and so on.

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Typically we have three constraints.

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Okay, let's start with the simplest.

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It's plane on plane.

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Then it says do you want to have an offset or coincident, coincident

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and so on.

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Like this one and this one or this one and this one.

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Okay, now it's fully constrained.

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The status says it's fully constrained.

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That's pretty simple.

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For our first part I recommend not to work with the planes but with

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coordinate systems.

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It's easier.

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So I will delete what I have made so far and change my constraint type

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just to default and now it's fully constrained.

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That means our first component has a coordinate system.

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Every component has a coordinate system and with the default

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constraint type we put our component coordinate system just coincident

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with the world or assembly coordinate system.

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For the first part that's absolutely okay.

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Clicking on the check mark.

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Now we have the new situation.

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We have our prism inside and we see it on the model tree.

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There is a new entry on the model tree.

25:54.750 --> 25:56.950
Okay, next component.

25:57.690 --> 25:59.210
The next component is the clamp.

26:00.530 --> 26:02.370
Again the assembly button.

26:04.810 --> 26:06.170
Looking for the clamp.

26:06.790 --> 26:12.310
If it is not in the workspace you can browse the cabinets

26:18.350 --> 26:22.710
like libraries for example and so on but I will remain on the

26:22.710 --> 26:23.010
workspace.

26:23.230 --> 26:26.930
That's a little faster right now and go to the clamp.

26:29.950 --> 26:30.470
Open.

26:31.130 --> 26:34.350
Okay, now we have the same starting situation.

26:34.770 --> 26:38.570
I will place it somewhere here and then we will have a look at the

26:38.570 --> 26:48.890
task sheet where we can see that we have a working surface pair right

26:48.890 --> 26:53.750
here and then it's logical to use these both surfaces for our assembly

26:53.750 --> 26:58.550
but on the other hand we see that our clamp is positioned somewhere

26:58.550 --> 27:05.050
somehow symmetrical in that direction, in that view direction here and

27:05.050 --> 27:07.750
also in the other view direction.

27:07.850 --> 27:09.490
Let me see if I have it.

27:09.970 --> 27:09.970
No.

27:11.350 --> 27:14.130
Okay but I think it's clear that we have it in the middle in both

27:14.130 --> 27:14.770
views.

27:16.170 --> 27:23.890
Okay, so selecting these surface pairs, working surface pairs is easy.

27:24.590 --> 27:33.110
I pick this one first then I can rotate my assembly and pick my

27:33.110 --> 27:36.290
corresponding working surface here.

27:37.270 --> 27:39.510
And then I say okay I don't want to have an offset.

27:40.910 --> 27:46.530
I want to have both working surface pairs really matching.

27:48.270 --> 27:51.450
Okay, new constraint is one symmetry.

27:53.150 --> 27:59.490
That plane as the component symmetry plane and then we pick the

27:59.490 --> 28:04.850
assembly symmetry plane and again we say we want to have it coincident

28:05.570 --> 28:08.750
and the same thing here.

28:08.950 --> 28:10.310
This and this coincident.

28:10.530 --> 28:14.150
Okay, now our clamp is fully constrained.

28:15.770 --> 28:17.810
It says fully constrained.

28:25.750 --> 28:28.430
Okay, so now we see our assembly.

28:28.590 --> 28:30.750
It's all in gray.

28:31.850 --> 28:37.150
Maybe it's a good idea to switch some colors.

28:38.510 --> 28:39.270
It's easy.

28:41.770 --> 28:46.850
Just click on that palette here.

28:48.310 --> 28:53.030
Select that you want to assign a color to a new component.

28:54.470 --> 28:58.190
Maybe a yellow color.

28:58.490 --> 29:00.430
We have to select our component first.

29:01.690 --> 29:08.270
Okay, click on your yellow color and then click on apply and then it's

29:08.270 --> 29:09.670
you have a new color.

29:10.850 --> 29:16.970
In that color or appearance editor there is not only color properties

29:16.970 --> 29:22.730
but also like reflection and bump maps, textures and so on.

29:23.010 --> 29:24.970
You can really play around with that.

29:27.610 --> 29:28.810
For example.

29:29.390 --> 29:35.450
And in the end you can render it and put that rendered image on your

29:35.450 --> 29:36.330
powerpoint slide.

29:41.110 --> 29:45.230
Okay, is that clear so far?

29:47.090 --> 29:49.870
Okay, let's have a look at the task sheet.

29:50.130 --> 29:56.350
We see that our screw and handle is an assembly by itself.

29:57.910 --> 30:02.070
When we turn our screw the handle is also turned.

30:02.530 --> 30:05.750
So it's if you want a sub-assembly.

30:06.250 --> 30:09.330
We put one assembly into another assembly.

30:09.830 --> 30:14.970
That means we start with a new assembly and put in the screw and put

30:14.970 --> 30:16.670
in that bolt.

30:16.670 --> 30:16.970
Okay,

30:20.100 --> 30:20.720
let's make that.

30:21.220 --> 30:22.540
I will save it first.

30:24.380 --> 30:25.800
Make a new assembly.

30:30.580 --> 30:31.720
Screw down.

30:37.300 --> 30:41.160
Of course, you're absolutely free to and you can you can assemble.

30:41.940 --> 30:45.420
For example, let's say we have a component A.

30:46.420 --> 30:53.140
We can assemble that component A into our main assembly, into our sub

30:53.140 --> 30:55.420
-assembly, into another sub-assembly.

30:55.600 --> 30:57.680
It's always the same component number A.

30:58.340 --> 31:01.920
And we can use it in all assemblies, sub-assemblies at the same time.

31:15.920 --> 31:17.640
Okay, same game.

31:18.820 --> 31:19.540
Assembly.

31:21.700 --> 31:24.620
Then we have the spindle.

31:27.830 --> 31:31.250
Our placement again is standard.

31:37.280 --> 31:38.160
Constraint types.

31:38.340 --> 31:42.700
Now we can see all our constraint types since there is nothing pre

31:42.700 --> 31:43.400
-selected yet.

31:44.140 --> 31:48.800
If we click on surfaces, ProE will assume constraint types.

31:49.100 --> 31:54.640
If you have not picked any surfaces or references yet, our constraint

31:54.640 --> 31:55.500
types are free.

31:55.900 --> 31:57.400
So let's go through them a little bit.

31:58.260 --> 32:06.300
Maybe I can even try to sketch a few of them.

32:07.080 --> 32:07.500
Let me see.

32:33.030 --> 32:37.810
Okay, I cannot keep that menu open when I sketch.

32:38.110 --> 32:39.450
So let's remind that.

32:40.410 --> 32:41.050
Mating.

32:41.650 --> 32:43.670
I think it's really clear.

32:44.290 --> 32:48.970
We have two components and we select mating surfaces.

32:50.230 --> 32:52.690
We can have aligned surfaces.

32:52.910 --> 33:01.530
Then this component is turned and these surfaces look at the same

33:01.530 --> 33:02.510
direction if you want.

33:05.130 --> 33:06.010
Insert.

33:07.410 --> 33:12.870
Inserting is if you take this one for example and you have the

33:12.870 --> 33:17.790
according hole and then you can insert two cylindric surfaces.

33:18.550 --> 33:25.990
You can also take the axis for example to insert.

33:32.070 --> 33:33.110
Coordinate system.

33:41.260 --> 33:45.740
Of course it's not only possible to have coordinate systems coincident

33:45.740 --> 33:51.260
but also in an offset and turned.

33:53.120 --> 33:55.920
So maybe you have a calculated position.

33:56.220 --> 33:59.520
Maybe you calculate a position in MATLAB or Maple.

34:00.120 --> 34:03.940
Then you can use two coordinate systems in order to offset your

34:03.940 --> 34:04.420
component.

34:06.500 --> 34:06.940
Tangent.

34:07.700 --> 34:11.080
Also pretty clear but one comment on that.

34:11.820 --> 34:20.580
If you have a surface and that's cylindrical and we have that

34:20.580 --> 34:29.000
placement of tangential contact, it can be could be problematic.

34:29.800 --> 34:35.220
For example if that surface is changed later on, smaller and smaller

34:35.220 --> 34:39.760
and smaller and smaller, that could be when you tune your complete

34:39.760 --> 34:49.600
assembly and then maybe your constraint loses its definition.

34:51.500 --> 34:55.600
So be careful please with the tangent placement.

34:59.060 --> 35:04.560
Point on line is clear, point on surface, edge on surface and so on is

35:04.560 --> 35:05.120
all clear.

35:05.480 --> 35:07.440
One special thing is fixed.

35:08.520 --> 35:16.340
In opposite to default where our coordinate systems are coincident, in

35:16.340 --> 35:23.040
the fixed constraint our component is just fixed at the place it is

35:23.040 --> 35:23.600
right now.

35:24.180 --> 35:29.180
That's very practical if you want to pre-assemble something just

35:29.180 --> 35:33.400
roughly without any constraints between parts.

35:33.660 --> 35:38.380
Just roughly position your part, click fix and then later you can

35:38.380 --> 35:41.660
maybe use proper constraints.

35:41.840 --> 35:45.300
Or maybe you are missing a constraint, you are missing a plane and you

35:45.300 --> 35:51.220
can click fix first, leave it and you have pre-assembled that part and

35:51.220 --> 35:57.240
add your datum plane later on and then use it in order to pick the

35:57.240 --> 35:59.840
correct constraints.

36:00.920 --> 36:06.860
How can you move your component in your assembly?

36:08.780 --> 36:13.580
It's not only possible right after clicking your assembly button, but

36:13.580 --> 36:20.660
also later on if you select, let me see, control and alt and then

36:20.660 --> 36:27.440
middle mouse button and you can rotate your component relative to your

36:27.440 --> 36:28.180
assembly.

36:29.800 --> 36:35.600
Right mouse button you can pan and that's it basically.

36:37.100 --> 36:38.160
Pan and rotate.

36:38.620 --> 36:39.220
That should be enough.

36:39.300 --> 36:42.900
You can reorient and then just like that.

36:44.440 --> 36:46.760
And then you could select fix for example.

36:47.440 --> 36:51.800
But in this case it's our first part in our new assembly, so our

36:51.800 --> 36:53.480
constraint type is default again.

36:54.880 --> 37:01.340
We pick our green checkmark and it's all set so far.

37:01.480 --> 37:04.640
Okay, now our handle is missing.

37:06.100 --> 37:13.940
That handle is a standard part bolt and you can pick that from the

37:13.940 --> 37:14.300
library.

37:18.040 --> 37:25.900
And in case we just use standard parts that we don't want to change in

37:25.900 --> 37:32.600
any way, we can just pick parts from the library and assemble them and

37:32.600 --> 37:33.140
forget it.

37:33.860 --> 37:40.400
The assembly will remember, will memorize the position and the path of

37:40.400 --> 37:45.200
that part and will always find that bolt.

37:46.220 --> 37:49.620
There is no need for that part to be in your common space.

37:50.120 --> 37:53.780
It will be in your workspace of course, but not in your common space.

37:54.100 --> 37:59.320
If you want to modify that part first, maybe pick a screw and then

37:59.320 --> 38:04.160
make some additional features like an additional hole for example into

38:04.160 --> 38:09.580
a standard screw, you have to copy first that screw into your common

38:09.580 --> 38:09.960
space.

38:10.040 --> 38:10.620
I will show it.

38:11.100 --> 38:15.260
But first we just pick a part, assemble it and forget it.

38:17.300 --> 38:20.080
Okay, same order.

38:21.940 --> 38:24.140
But we will browse our cabinets,

38:30.570 --> 38:37.230
browse the libraries, Bibliotheken and now I can see, since I am the

38:37.230 --> 38:40.270
admin, I can see two NormTile libraries.

38:41.230 --> 38:43.970
But you only see one and that's the correct one.

38:44.170 --> 38:46.610
So I have to check which one is the correct one.

38:48.290 --> 38:50.650
Ah yeah, that's it.

38:51.010 --> 38:56.970
Okay, Zylinderstift, bolt and I pick my part here prepared.

38:57.150 --> 38:59.890
That's the single part right now.

39:00.130 --> 39:06.350
In that library it's easier to browse.

39:07.290 --> 39:08.290
Okay and open.

39:09.370 --> 39:13.730
Okay in here, same thing, just roughly place it.

39:15.410 --> 39:20.330
And now we will pick as the constraint type an insert constraint.

39:21.570 --> 39:26.130
Pick the cylindrical surface of that part and pick the cylindrical

39:26.130 --> 39:27.290
surface of that part.

39:28.410 --> 39:37.210
Okay and the next constraint is this one and this one in a symmetrical

39:37.210 --> 39:37.870
condition.

39:39.290 --> 39:40.090
Was there a question?

39:41.450 --> 39:44.030
Okay and now let's look at the status.

39:44.570 --> 39:50.050
We have two constraints but our status is already fully constrained

39:50.050 --> 39:56.610
and that's because we can allow assumptions from ProE.

39:57.530 --> 40:04.270
That means when we assemble cylindrical parts into each other, the

40:05.390 --> 40:09.410
angular position of that cylindrical part doesn't matter.

40:09.770 --> 40:13.490
ProE can assume any angular position.

40:13.850 --> 40:19.490
So we can save time by leaving it to ProE to assume that.

40:20.150 --> 40:24.850
If it is important for us to have an angular position, we can remove

40:24.850 --> 40:32.070
that check mark and say okay for example this plane and this one

40:32.070 --> 40:40.430
should be oriented of course as an additional constraint.

40:44.480 --> 40:47.000
This one and this one.

40:47.040 --> 40:52.140
So now we have three constraints and then it's fully constrained

40:52.140 --> 40:52.540
again.

40:53.300 --> 41:00.800
If I remove the angular orientation, I have to pick the allow

41:00.800 --> 41:03.600
assumptions and then it's fully constrained again.

41:03.760 --> 41:09.720
So please notice that or remember that because it really saves time if

41:09.720 --> 41:12.400
you assemble screws, shafts and so on.

41:12.420 --> 41:18.060
Just click it and with two constraints and then it's fully

41:18.060 --> 41:18.520
constrained.

41:19.000 --> 41:26.540
Okay let's use the check mark and save our assembly.

41:29.160 --> 41:36.400
Okay, if we have colored parts in our assembly,

41:41.480 --> 41:43.940
let me show it with an example.

41:45.840 --> 41:51.040
Let's color this part here inside of our assembly, just the whole

41:51.040 --> 41:51.500
assembly.

41:52.260 --> 41:58.480
Say you want to have a blue assembly, then everything gets blue.

41:59.560 --> 42:03.280
If we assemble that to our clamping device, it's blue.

42:03.800 --> 42:06.160
But we can recolor it in our

42:09.800 --> 42:13.620
clamping device assembly, but that still remains blue.

42:14.760 --> 42:20.880
For example, if I open the bolt it's gray.

42:22.060 --> 42:23.480
It's only blue in the assembly.

42:24.220 --> 42:29.140
And that's a good idea because the gray color is a good color to work

42:29.140 --> 42:29.760
with geometry.

42:30.200 --> 42:35.560
You have always the correct contrast in the sketch here inside of your

42:35.560 --> 42:36.340
3D view.

42:39.420 --> 42:43.720
But in the assembly maybe it's better to have different colors.

42:44.340 --> 42:50.660
So always prefer to color your parts in the assembly rather than

42:50.660 --> 42:54.180
coloring them in component state.

43:09.470 --> 43:17.150
The question was to make one part out of a given assembly with several

43:17.150 --> 43:17.690
parts.

43:22.370 --> 43:28.810
Yeah, it is possible, but I don't recommend it for the reason you

43:28.810 --> 43:29.530
mentioned.

43:30.030 --> 43:34.810
If you want to have it glued or welded, you still have two parts.

43:35.630 --> 43:40.690
You still would have your two parts manufactured and then put them

43:40.690 --> 43:43.990
together and then add the weld afterwards as a feature.

43:44.430 --> 43:45.490
That's possible in ProE.

43:45.590 --> 43:47.850
Maybe I can show that to you if you have time left.

43:48.610 --> 43:52.810
Or you can make a note and say, okay, I want to have it glued here.

43:53.870 --> 44:01.030
But of course there is a reason for creating a single part out of an

44:01.030 --> 44:01.370
assembly.

44:01.810 --> 44:05.110
For example, if you want to have it rapid prototyped.

44:06.050 --> 44:09.410
So you have your assembly and then you make one plastic part with

44:09.410 --> 44:10.230
rapid prototyping.

44:10.330 --> 44:15.850
Your rapid prototyping service will ask you to provide one block.

44:16.550 --> 44:19.290
Then you can make one thing out of many things.

44:19.930 --> 44:23.790
Or if you want to make, for example, a package

44:28.050 --> 44:29.090
like Styrofoam.

44:29.450 --> 44:31.350
Is there an English word for Styrofoam?

44:40.050 --> 44:42.290
For packaging, for example, your lap...

44:43.670 --> 44:44.190
Styrofoam.

44:44.610 --> 44:45.410
Yeah, Styrofoam.

44:45.850 --> 44:50.290
If you want to make, for example, a Styrofoam packaging for your

44:50.290 --> 44:57.470
product, then you need, for example, a negative form of your assembly.

44:57.910 --> 45:03.150
And then it's a good idea to make... to wrap your complete assembly.

45:03.510 --> 45:07.990
Make one negative... one positive part and then cut that one positive

45:07.990 --> 45:10.530
part out of your several Styrofoams.

45:11.010 --> 45:15.910
That's a reason, for example, to make a single part out of an

45:15.910 --> 45:16.270
assembly.

45:19.390 --> 45:22.710
And I can also show you how that works, but not today.

45:26.210 --> 45:29.710
Okay, now we have two windows open in ProE.

45:29.910 --> 45:32.490
And that's very common if you work with assemblies.

45:32.990 --> 45:34.570
You have several windows open.

45:34.750 --> 45:40.590
Of course, you can switch with the windows taskbar, but then you will

45:40.590 --> 45:42.910
see that your window is not active.

45:43.030 --> 45:43.790
It's all gray.

45:44.450 --> 45:49.450
You have that strange sign as mouse pointer and so on.

45:49.770 --> 45:53.950
If you have that situation, you can activate your current window just

45:53.950 --> 45:57.410
by clicking Ctrl and A.

45:59.230 --> 46:00.910
Ctrl A for activate.

46:01.610 --> 46:06.150
Or you just have the same situation in the other window now.

46:06.450 --> 46:09.670
You can just pick window, activate.

46:10.810 --> 46:12.190
Then it's active again.

46:13.050 --> 46:19.830
Or you can directly switch between your windows with the window menu

46:19.830 --> 46:21.530
and then it's directly activated.

46:22.290 --> 46:29.810
Talking about active parts, it's also possible to work on part level

46:29.810 --> 46:30.570
in an assembly.

46:31.110 --> 46:34.570
Then I would activate my part.

46:35.030 --> 46:41.250
For example, if I want to have a chamfer on our clamp, I can right

46:41.250 --> 46:43.810
click on our chamfer, say activate.

46:44.310 --> 46:48.710
Then we will see that green icon here.

46:49.450 --> 46:53.550
And only our clamp is opaque.

46:55.050 --> 47:00.930
Okay, then we can maybe click here, add our chamfer,

47:04.370 --> 47:06.350
like that.

47:07.530 --> 47:10.970
Okay, and then we want to return to the assembly.

47:12.470 --> 47:16.510
And many, many people forget to make that and then they continue

47:16.510 --> 47:20.030
working and they want to make something in assembly context.

47:20.270 --> 47:22.490
Then they miss, for example, our assembly button.

47:23.410 --> 47:27.530
So please make sure if you work on part context or component context

47:27.530 --> 47:33.050
in your assembly to reactivate your assembly context as soon as

47:33.050 --> 47:33.470
possible.

47:33.970 --> 47:40.990
Again, you can make control A or you can right click on your assembly

47:40.990 --> 47:41.850
and activate it.

47:42.190 --> 47:45.210
And then you are back in your assembly and you can pick your assembly

47:45.210 --> 47:45.450
button.

47:45.590 --> 47:49.710
That's powerful, but some people forget about that.

47:51.030 --> 47:52.750
Okay, let's assemble the spindle.

47:56.130 --> 47:58.570
I have called it screw down.

48:01.330 --> 48:07.050
Whenever we open a part, not a part, an assembly, whenever we open an

48:07.050 --> 48:10.890
assembly, and that's the case if we assemble a sub-assembly, then the

48:10.890 --> 48:15.630
sub -assembly is also opened first, ProE asks us about the

48:15.630 --> 48:18.750
representation of that assembly.

48:19.410 --> 48:26.590
It's possible if you imagine we have a cut assembly of our Airbus or a

48:26.590 --> 48:31.310
complete car, then it takes forever to open that assembly.

48:31.990 --> 48:37.850
Maybe we only want to know a certain position or a certain situation,

48:38.190 --> 48:44.850
then we don't need to load all geometry information into our ProE.

48:45.250 --> 48:50.650
Then we can open different representations of our assembly.

48:50.950 --> 48:56.450
But for our first steps, make sure that you always open the master

48:56.450 --> 48:57.890
representation.

48:58.870 --> 49:01.250
So don't change anything, just open.

49:03.170 --> 49:04.470
Okay.

49:06.810 --> 49:12.570
Again, our constraints type is insert.

49:13.630 --> 49:18.690
This one and this one.

49:18.990 --> 49:20.890
Let's flip it.

49:21.170 --> 49:22.110
It doesn't flip.

49:22.950 --> 49:25.790
If it doesn't flip, that happens sometimes.

49:27.090 --> 49:33.490
You can use, for example, a new constraint and say I want to have this

49:33.490 --> 49:38.190
one and this one.

49:39.590 --> 49:46.790
And now you can flip that mating constraint, move it, and then it's

49:46.790 --> 49:48.810
fully constrained since it's cylindrical.

49:50.530 --> 49:58.810
If we use our moving apart component in assembly context, Ctrl-Alt

49:58.810 --> 50:03.810
-Rotate, it rotates around that remaining degree of freedom.

50:05.810 --> 50:06.750
Okay.

50:06.830 --> 50:08.770
But still, it's assumed.

50:08.770 --> 50:09.690
Okay.

50:15.860 --> 50:20.580
Let's now create a part in assembly context.

50:21.840 --> 50:28.080
I will save it first, because we want to have that red shaft in order

50:28.080 --> 50:34.220
to check if all diameters for our shafts are possible with our

50:34.220 --> 50:35.020
clamping device.

50:37.060 --> 50:44.080
So here we have the assemble button, and one button below is the

50:44.080 --> 50:44.820
create button.

50:44.980 --> 50:45.580
That's different.

50:47.120 --> 50:51.680
Now, I want to make sure everyone understands the concept of creating

50:51.680 --> 50:53.400
a part in assembly context.

50:56.680 --> 51:01.320
If you click on that, you get a new menu, and first you have to select

51:01.320 --> 51:05.300
what type of component do you want to create in your assembly context.

51:05.900 --> 51:09.600
Very common is to make a part, so just leave it part.

51:11.040 --> 51:13.300
Our common name is shaft.

51:16.040 --> 51:21.620
And in the next step, it will ask for the template.

51:22.560 --> 51:25.820
And I really recommend that you use your standard template.

51:26.600 --> 51:34.560
You can work with empty parts or write... creating features right off,

51:35.320 --> 51:41.480
but more stable is to use the common part template.

51:44.930 --> 51:53.850
Okay, so now we are in the assembly dialogue, and we have an empty

51:53.850 --> 51:57.710
template that we can move around here.

51:58.770 --> 52:06.190
Since in the next step we will create our shaft, we can place again

52:06.190 --> 52:10.830
that template at default position.

52:12.310 --> 52:21.250
So now it's coincident, and we have a new part in our assembly

52:21.250 --> 52:24.630
positioned on world coordinate system.

52:25.430 --> 52:33.290
Now we activate our shaft, and say that we want to create an

52:33.290 --> 52:37.930
extrusion, our shaft, in that context.

52:38.930 --> 52:44.370
Okay, we need a plane for our sketch.

52:48.110 --> 52:52.230
Let me see if I... not this one, this one.

53:03.260 --> 53:03.820
Wrong.

53:05.980 --> 53:07.400
Okay, I will leave the sketch.

53:24.840 --> 53:26.540
Okay, that was the correct one.

53:27.500 --> 53:34.280
Okay, and in the next step we pick references from our prism assembly.

53:35.140 --> 53:41.700
Here's a reference, select reference button, and then we pick, for

53:41.700 --> 53:45.020
example, this and this surface.

53:46.320 --> 53:53.420
And in the next step we just sketch our shaft somewhere, and

53:59.630 --> 54:01.630
constrain it to our prism.

54:02.130 --> 54:14.830
Tangential here, tangential here, here, and maybe with some 30

54:14.830 --> 54:16.170
millimeters.

54:17.970 --> 54:26.370
Okay, and extrude it in both directions, symmetrical, an arbitrary

54:26.370 --> 54:28.610
length, and okay.

54:29.830 --> 54:35.730
So what you see now is we have the shaft, which is created at the

54:35.730 --> 54:36.990
place it should be.

54:40.050 --> 54:45.930
Okay, now let's go back to the

54:51.690 --> 54:54.070
screw and edit the definition.

54:55.210 --> 54:56.090
Ah, excuse me.

54:57.210 --> 55:02.630
I will pull up the shaft over the screw in order to have the shaft

55:02.630 --> 55:04.970
available for screw positioning.

55:05.750 --> 55:08.430
Right click, edit definition.

55:08.590 --> 55:12.550
I want to make the screw following the shaft diameter.

55:13.870 --> 55:23.650
So I will remove the mating constraint and add a new constraint, which

55:23.650 --> 55:30.710
is in that case tangential, even if I do not recommend this one.

55:32.030 --> 55:41.690
And pick our shaft surface and pick our screw working surface.

55:42.990 --> 55:52.930
Okay, then it happens that it flips again, so we go back into edit

55:52.930 --> 55:53.430
definition.

55:54.490 --> 55:59.850
And as I said, as a trick, we make a new constraint and say that we

55:59.850 --> 56:06.310
want to have this surface and maybe this surface not mating, but

56:06.310 --> 56:09.250
aligned and not coincident, but only oriented.

56:09.630 --> 56:12.990
No matter where they are, they have to show in the same direction.

56:13.810 --> 56:16.070
That's the information about oriented.

56:17.010 --> 56:18.070
So it's parallel.

56:19.830 --> 56:25.510
Okay, and now it's positioned correctly.

56:26.370 --> 56:31.990
Okay, let's now change the shaft in order to check if our function of

56:31.990 --> 56:34.370
the clamping device is fulfilled in every situation.

56:35.450 --> 56:39.310
So right click, activate.

56:40.810 --> 56:43.450
Maybe you don't even need to activate it for editing it.

56:43.770 --> 56:47.230
You can directly, should be possible to directly click on the

56:47.230 --> 56:48.830
extrusion, edit.

56:49.230 --> 56:49.550
Ah, yeah, okay.

56:50.670 --> 56:52.130
Pick the 30 millimeters.

56:52.750 --> 56:57.970
Say we want to have 60, for example, and then regenerate it.

56:58.290 --> 57:01.710
And you see everything moves and you see you have a collision.

57:03.430 --> 57:07.930
Talking about collisions, you can make analyses in assemblies if

57:07.930 --> 57:20.530
something is colliding by analysis, model global interference, and

57:20.530 --> 57:25.430
click on the glasses and then you see in red, that's the overlapping

57:25.430 --> 57:26.630
geometry.

57:26.830 --> 57:31.250
Sometimes it's interesting to know how big is my overlapping geometry.

57:32.310 --> 57:36.490
Okay, let's edit it again.

57:37.650 --> 57:45.210
Say 15, regenerate, and then we see our clamping device is working

57:45.210 --> 57:50.390
also for shafts with 15 millimeters in diameter.

57:52.550 --> 57:56.750
Okay, let's

58:06.380 --> 58:13.120
talk about the assembly features, what we have discussed before.

58:15.480 --> 58:20.040
Maybe we want a securing

58:24.060 --> 58:25.020
function.

58:25.020 --> 58:32.080
So let's say we want to have the screw locked at a certain position.

58:32.920 --> 58:35.560
How would we do that in reality?

58:36.060 --> 58:45.480
We could, for example, drill a hole right here through the clamp and

58:45.480 --> 58:50.220
through the screw itself.

58:51.860 --> 58:58.020
And in order to get that matched, we would prepare our screw and

58:58.020 --> 59:03.260
prepare our clamp without drilling any holes, put it together, search

59:03.260 --> 59:09.140
the position I want to have reproducible, put it on our drilling

59:09.140 --> 59:15.180
machine, and then drill the hole in order to have that hole available

59:15.180 --> 59:18.560
for a bolt, for example, to secure that position.

59:19.960 --> 59:23.380
That is a case where we can use assembly features.

59:24.280 --> 59:26.200
Okay, make sure that your assembly is activated.

59:28.600 --> 59:32.380
And then you can add the hole feature.

59:33.600 --> 59:43.480
Say we want to have it drilled through this surface as an offset from

59:43.480 --> 59:47.000
here and an offset from the middle.

59:49.620 --> 59:51.180
Diameter quite small.

59:54.220 --> 59:56.680
Okay, yellow on yellow, sorry for that.

59:57.980 --> 01:00:00.640
Let me switch on wireframe view.

01:00:00.640 --> 01:00:03.060
Yeah, okay.

01:00:03.780 --> 01:00:07.020
And we drill through everything.

01:00:12.460 --> 01:00:14.700
Okay, now we see what happened.

01:00:15.380 --> 01:00:19.180
Our screw is drilled and our clamp is drilled.

01:00:19.340 --> 01:00:26.480
And if we open our screw, there is no hole in the screw.

01:00:26.940 --> 01:00:29.740
So it's only active in assembly context.

01:00:29.740 --> 01:00:31.940
And that's a good idea here.

01:00:42.000 --> 01:00:44.300
Okay, is that clear for you?

01:00:49.050 --> 01:00:51.130
Let me peek on the...

01:00:59.340 --> 01:01:03.240
I think right now our assembly is finished so far.

01:01:05.580 --> 01:01:09.400
Let's talk about the model library a little bit.

01:01:11.280 --> 01:01:15.500
We have learned we can just pick parts from the library and assemble

01:01:15.500 --> 01:01:15.760
it.

01:01:15.960 --> 01:01:16.620
It's easy.

01:01:17.040 --> 01:01:20.240
If we want to modify, we have to save a copy.

01:01:20.340 --> 01:01:21.100
How can you do that?

01:01:23.440 --> 01:01:28.420
Just go... or maybe the easiest thing is to browse it in the internal

01:01:28.420 --> 01:01:29.640
browser first.

01:01:48.980 --> 01:01:52.020
There it takes loading.

01:01:55.260 --> 01:01:55.600
Okay.

01:01:56.940 --> 01:01:58.080
Libraries.

01:02:00.430 --> 01:02:01.500
For example,

01:02:05.140 --> 01:02:06.380
standard parts.

01:02:07.960 --> 01:02:10.100
Or let's say Übungsteile.

01:02:10.440 --> 01:02:16.860
That's where you can also pick the prepared parts for your Mechanical

01:02:16.860 --> 01:02:18.140
Design 3 tasksheet.

01:02:22.940 --> 01:02:24.180
And Ballenwickler.

01:02:24.360 --> 01:02:32.160
That's the assembly you are required to assemble for the first project

01:02:32.160 --> 01:02:32.500
meeting.

01:02:35.400 --> 01:02:39.080
And in order... let's assume that's a library part.

01:02:39.400 --> 01:02:43.600
In order to have it as a copy in your workspace, in your common space,

01:02:43.800 --> 01:02:46.300
just open it in ProE first.

01:02:48.900 --> 01:02:51.980
And then say... it's not active.

01:02:53.580 --> 01:02:54.100
File.

01:02:54.680 --> 01:02:55.520
Save a copy.

01:02:57.040 --> 01:03:00.000
And then you are in your workspace, Übeding.

01:03:00.660 --> 01:03:02.020
You get a new number.

01:03:02.620 --> 01:03:03.140
580.

01:03:06.540 --> 01:03:09.860
And please note that the part you have opened is still the part from

01:03:09.860 --> 01:03:10.300
the library.

01:03:10.480 --> 01:03:11.140
So close it.

01:03:11.780 --> 01:03:14.400
Or the best way would be to remove it from memory.

01:03:17.980 --> 01:03:19.720
Erase current from memory.

01:03:20.400 --> 01:03:21.280
From session.

01:03:21.760 --> 01:03:21.880
Yes.

01:03:23.020 --> 01:03:31.360
And then open 580 from your workspace.

01:03:31.660 --> 01:03:34.820
Then you have your part from the library as a copy.

01:03:35.280 --> 01:03:39.220
So it has nothing to do anymore with your library part.

01:03:40.320 --> 01:03:41.300
And now you can modify.

01:03:41.480 --> 01:03:43.920
Now you are free to check out, check in, and so on.

01:03:43.920 --> 01:03:44.200
Yeah.

01:03:46.680 --> 01:03:48.300
It has a strange name.

01:03:49.140 --> 01:03:50.560
It has only a number.

01:03:51.180 --> 01:03:52.540
Maybe you want to rename it.

01:03:55.040 --> 01:03:58.560
And so you just go into your workspace.

01:03:59.720 --> 01:04:01.080
In the browser view.

01:04:07.860 --> 01:04:09.760
Search your 580 part.

01:04:15.250 --> 01:04:15.990
This one.

01:04:16.670 --> 01:04:17.990
Go at the info button.

01:04:23.680 --> 01:04:27.840
Then you can see, okay, number, name, and file name is all the same.

01:04:27.980 --> 01:04:29.800
But we want to have a common name for that.

01:04:31.000 --> 01:04:31.440
Actions.

01:04:34.580 --> 01:04:35.020
Rename.

01:04:46.380 --> 01:04:50.260
Then you can say, for example, my shaft.

01:04:52.980 --> 01:04:56.000
A new file name.

01:04:56.460 --> 01:05:05.360
Or you can say, with that icon here, I want to have the number and the

01:05:05.360 --> 01:05:07.500
file name generated automatically.

01:05:09.820 --> 01:05:11.080
And then pick okay.

01:05:17.340 --> 01:05:22.360
And then you can see, okay, my part now has the name, my shaft, the

01:05:22.360 --> 01:05:23.520
number, and the file name.

01:05:23.940 --> 01:05:24.060
Okay.

01:05:25.160 --> 01:05:26.920
That's renaming.

01:05:29.680 --> 01:05:35.440
I think that's both situations accessing parts from the IPEC library.

01:05:35.560 --> 01:05:39.800
But there is also the situation where you want to have parts

01:05:39.800 --> 01:05:43.220
downloaded from the internet.

01:05:46.020 --> 01:05:52.520
Good starting points, for example, for bearings is the INA medias

01:05:52.520 --> 01:05:53.760
catalog.

01:05:57.220 --> 01:06:02.540
I have links directly to a certain bearing.

01:06:03.120 --> 01:06:06.080
There is the cart, shopping cart.

01:06:15.860 --> 01:06:17.220
Oh, sorry.

01:06:17.700 --> 01:06:19.440
Click on cart, on the cart symbol.

01:06:20.760 --> 01:06:20.940
Okay.

01:06:20.980 --> 01:06:22.660
And then download from TraceParts.

01:06:23.040 --> 01:06:28.100
There's a lot of manufacturers already connected in TraceParts.

01:06:29.380 --> 01:06:34.640
As the download format, please try to select STEP.

01:06:35.540 --> 01:06:38.380
Try to select STEP or IGES.

01:06:39.100 --> 01:06:45.120
All other formats, even ProE neutral format is not that good.

01:06:45.620 --> 01:06:46.900
So STEP is really the best.

01:06:48.800 --> 01:06:49.560
Yeah.

01:06:51.040 --> 01:06:51.800
Okay.

01:06:51.940 --> 01:06:52.220
STEP.

01:07:01.320 --> 01:07:01.840
Okay.

01:07:01.880 --> 01:07:03.080
And then you can download it.

01:07:08.900 --> 01:07:13.720
And let's open it with the SIP file manager.

01:07:14.600 --> 01:07:16.800
And here we can see our STEP file.

01:07:18.880 --> 01:07:21.320
First, I just extract it to my desktop.

01:07:22.280 --> 01:07:29.000
And then I just drag and drop it in my ProE window.

01:07:29.000 --> 01:07:34.270
So, if that doesn't work,

01:07:38.140 --> 01:07:40.800
let's try to open it directly from desktop.

01:07:54.480 --> 01:08:01.920
Sometimes you could rename it from STP to STEP or view all files.

01:08:04.100 --> 01:08:07.580
Let me try to rename it to STP.

01:08:23.320 --> 01:08:23.880
Strange.

01:08:24.420 --> 01:08:25.760
Ah, now we have it here.

01:08:26.660 --> 01:08:26.660
Okay.

01:08:27.780 --> 01:08:28.340
Okay.

01:08:28.380 --> 01:08:28.700
And open.

01:08:29.340 --> 01:08:33.340
And the very important...

01:08:36.530 --> 01:08:38.290
I'm missing a dialogue.

01:09:14.750 --> 01:09:15.310
Okay.

01:09:16.810 --> 01:09:19.230
That was the dialogue I missed.

01:09:19.550 --> 01:09:21.090
Somehow it wasn't background or whatever.

01:09:21.090 --> 01:09:24.090
So, typically it works just to drag and drop.

01:09:24.810 --> 01:09:26.610
Sometimes it's a little bit more complicated.

01:09:29.050 --> 01:09:29.530
Okay.

01:09:29.610 --> 01:09:36.750
We want to either append the STEP file in a given model or create a

01:09:36.750 --> 01:09:37.050
new one.

01:09:37.150 --> 01:09:39.850
I think a good idea is to create a new one.

01:09:44.100 --> 01:09:44.580
Okay.

01:09:45.360 --> 01:09:47.680
I will explain it verbally.

01:09:48.200 --> 01:09:54.460
If you create a new component from a downloaded STEP, you have a

01:09:54.460 --> 01:09:59.220
choice to create a part or an assembly.

01:10:00.340 --> 01:10:04.240
In your ball bearing, you have several parts.

01:10:05.660 --> 01:10:07.120
And it's not a good idea.

01:10:07.360 --> 01:10:08.400
Please, guys.

01:10:09.580 --> 01:10:16.920
It's not a good idea to import a ball bearing from INA as an assembly,

01:10:17.080 --> 01:10:22.980
because then you have immediately 10, 15, 20 new parts.

01:10:23.400 --> 01:10:27.960
Just balls, two rings, that's it.

01:10:28.440 --> 01:10:33.740
So, it's easier, much easier to import your ball bearing as a single

01:10:33.740 --> 01:10:34.180
part.

01:10:34.640 --> 01:10:37.820
And it's merged just the geometry.

01:10:38.220 --> 01:10:39.200
And you don't need more.

01:10:39.760 --> 01:10:43.660
For your item list, it's enough to have one part that has the name of

01:10:43.660 --> 01:10:45.140
the bearing.

01:10:45.680 --> 01:10:46.380
So, that's okay.

01:10:46.620 --> 01:10:49.580
So, don't import them as assemblies.

01:10:49.760 --> 01:10:53.200
That just trashes your workspace.

01:10:54.760 --> 01:10:55.080
Okay.

01:10:58.620 --> 01:11:02.460
And please, avoid family tables.

01:11:03.100 --> 01:11:04.440
You don't need to know what it is.

01:11:05.040 --> 01:11:09.820
But if anyone offers family tables for download in the internet for

01:11:09.820 --> 01:11:11.080
you, avoid them.

01:11:11.200 --> 01:11:14.580
Because they don't really work together with the PDM system.

01:11:15.500 --> 01:11:23.100
And then you can easily not only trash your workspace, but lock up

01:11:23.100 --> 01:11:24.440
your workspace.

01:11:24.700 --> 01:11:25.740
And that's not fun.

01:11:27.560 --> 01:11:27.820
Okay.

01:11:27.960 --> 01:11:35.040
In the remaining few minutes, let's glance over the

01:11:40.260 --> 01:11:42.060
task formulation.

01:11:45.720 --> 01:11:51.740
So, what you have to do is to assemble that wrapping unit.

01:11:53.260 --> 01:11:57.200
All parts are available in Übungsteile library.

01:11:58.700 --> 01:12:02.640
Make these copy first in your common space.

01:12:03.280 --> 01:12:11.480
Because maybe it's a good idea to modify them for the project meeting

01:12:11.480 --> 01:12:12.100
two and three.

01:12:13.260 --> 01:12:15.520
And your task is to assemble them.

01:12:16.420 --> 01:12:18.100
So, it looks like this.

01:12:19.400 --> 01:12:21.440
In detail view, like this.

01:12:22.440 --> 01:12:23.200
And like this.

01:12:24.060 --> 01:12:30.440
Again, you will have these slides available on Ilias as a PDF and see

01:12:30.440 --> 01:12:32.220
what you should assemble.

01:12:33.640 --> 01:12:34.300
Okay.

01:12:35.220 --> 01:12:43.760
So, let's quickly go through the task sheet and discuss the important

01:12:46.400 --> 01:12:47.720
CAD topics.

01:12:48.400 --> 01:12:48.620
Okay.

01:12:48.740 --> 01:12:52.300
First, comment as last semester.

01:12:53.000 --> 01:12:58.100
Make sure, please, to check in your components.

01:12:58.260 --> 01:13:00.560
Of course, you need a working product and working accounts.

01:13:00.780 --> 01:13:01.480
That's my job.

01:13:01.960 --> 01:13:08.960
But if that is working, make sure to use it.

01:13:09.960 --> 01:13:10.520
Okay.

01:13:10.920 --> 01:13:15.660
In project meeting one, again, assemble the components of the

01:13:15.660 --> 01:13:20.000
packaging mechanism, I call it wrapping unit, in ProE.

01:13:20.160 --> 01:13:20.800
That's all.

01:13:21.260 --> 01:13:23.280
I told you where you can get the parts.

01:13:23.800 --> 01:13:27.940
You can look how it looks like on the slides and then it's just

01:13:27.940 --> 01:13:29.700
assembling it and that's okay.

01:13:32.570 --> 01:13:37.950
In project meeting two, you have to create, we can discuss that in the

01:13:37.950 --> 01:13:43.550
next tutorial as well, but already we can have the big picture of the

01:13:43.550 --> 01:13:44.090
task sheet.

01:13:45.350 --> 01:13:48.330
Create a CAD drawing of your stand wheel.

01:13:50.550 --> 01:13:54.370
The important hint is not all team members have to draw all components

01:13:54.370 --> 01:13:55.590
of the stand wheel in CAD.

01:13:57.590 --> 01:14:01.650
So, make sure that before you start with your assemblies, before you

01:14:01.650 --> 01:14:07.990
start creating parts, sit together on your team and manage who should

01:14:07.990 --> 01:14:10.250
prepare what part.

01:14:10.650 --> 01:14:16.210
For example, you make the wheel, you make some spindle, you prepare

01:14:16.210 --> 01:14:20.310
the screws, you download the bearings from INA and so on.

01:14:20.310 --> 01:14:26.170
You put it all together in your common space and then in one team

01:14:26.170 --> 01:14:31.890
session, in advance to your workshop meeting, you can sit together and

01:14:31.890 --> 01:14:32.630
make your assembly.

01:14:33.110 --> 01:14:34.810
It's okay to have one assembly.

01:14:35.330 --> 01:14:39.030
Maybe you can organize it to have a few sub-assemblies so that

01:14:39.030 --> 01:14:46.010
everyone can already work with assembly stuff on his own.

01:14:46.870 --> 01:14:50.630
And then later you make your big single assembly and then it's all

01:14:50.630 --> 01:14:50.810
done.

01:14:50.910 --> 01:14:52.750
That's enough for the project meeting.

01:14:53.850 --> 01:14:57.290
And please make sure to work in the PDM system.

01:14:57.430 --> 01:15:02.310
In the next tutorial, Steffen and me will work with two computers and

01:15:02.310 --> 01:15:07.750
show you how to prepare and change assembly parts in the team in the

01:15:07.750 --> 01:15:09.630
ProE and with the PDM system.

01:15:09.730 --> 01:15:10.690
That's really neat.

01:15:11.390 --> 01:15:13.030
Okay, then there's a question.

01:15:23.820 --> 01:15:27.760
The topics for the colloquium in the next workshop, that's something I

01:15:27.760 --> 01:15:29.460
cannot tell you, unfortunately.

01:15:31.000 --> 01:15:39.200
Since CAD topics are not asked, CAD topics are only discussed together

01:15:39.200 --> 01:15:41.800
on the basis of what you did.

01:15:42.060 --> 01:15:51.000
But in the colloquium, you can orient yourself on the lessons so far,

01:15:51.160 --> 01:15:53.780
on the tutorials.

01:15:55.020 --> 01:15:58.260
I'm not sure, maybe there is a bearing tutorial and so on.

01:15:59.240 --> 01:16:03.260
And all topics of that can be part of the colloquium.

01:16:03.780 --> 01:16:05.680
So that's what I can tell you.

01:16:06.980 --> 01:16:09.700
In general,

01:16:13.360 --> 01:16:21.800
there is no need to model standard parts.

01:16:22.000 --> 01:16:24.420
That's really some stupid job.

01:16:24.880 --> 01:16:30.420
So if you have the possibility to grab standard parts somewhere, just

01:16:30.420 --> 01:16:30.940
do it.

01:16:31.220 --> 01:16:34.980
Make sure that they are properly managed in your PDM system.

01:16:35.320 --> 01:16:38.900
But there is no need to model standard parts.

01:16:39.120 --> 01:16:44.320
There is also no need to have standard parts in your assembly in all

01:16:44.320 --> 01:16:44.840
details.

01:16:45.420 --> 01:16:50.880
Maybe if you have a bearing, it's enough to have a simple ring.

01:16:52.200 --> 01:16:56.240
And to say or make a note, this ring is my bearing.

01:16:56.660 --> 01:17:06.360
So we focus on our product, which is that hay wrapping thing, and not

01:17:06.360 --> 01:17:07.680
a single bearing.

01:17:09.620 --> 01:17:14.500
Of course, if we are product developer for ball bearings, it's our job

01:17:14.500 --> 01:17:19.820
to make ball bearing in all details, but not as a farmer's device

01:17:19.820 --> 01:17:20.880
producer.

01:17:22.220 --> 01:17:26.780
But make sure that all your standard parts are in place, and make sure

01:17:26.780 --> 01:17:29.080
that you have a list of all your standard parts.

01:17:29.340 --> 01:17:29.960
That's enough.

01:17:30.160 --> 01:17:33.560
You should know what you make, but there is no need to model it in all

01:17:33.560 --> 01:17:33.920
details.

01:17:35.920 --> 01:17:43.400
Okay, and make sure that all components of your complete mechanism are

01:17:43.400 --> 01:17:46.660
in the PDM system, and all for the packaging mechanism you can

01:17:46.660 --> 01:17:47.780
download from the library.

01:17:49.280 --> 01:17:56.200
Okay, I want to remind about the possibilities you have in terms of

01:17:56.200 --> 01:18:00.320
CAD lecture, which is today, CAD textbook and PDM textbook in German.

01:18:01.200 --> 01:18:06.520
Unfortunately, the FAQ and the news from the webpage, mail support,

01:18:07.960 --> 01:18:13.580
the screencasts, lecture movies, which is from my point of view, very

01:18:13.580 --> 01:18:18.260
helpful for you, because they are recorded in English, with the

01:18:18.260 --> 01:18:19.400
English screen and so on.

01:18:20.540 --> 01:18:25.780
And we have the office hours every evening, starting from 18 o'clock.

01:18:37.840 --> 01:18:48.080
And we have in the... both times are in the 503, in the 1023 building,

01:18:48.580 --> 01:18:50.320
in the Maschinenbau Hochhaus.

01:18:52.240 --> 01:18:58.380
Fifth floor, just all the way through, and then you will meet either

01:18:58.380 --> 01:19:03.420
some students in the office hours, or you will meet Steffen or me in

01:19:03.420 --> 01:19:04.560
the expert help desk.

01:19:05.560 --> 01:19:10.540
Okay, that's the plan for the next tutorials with dates.

01:19:11.300 --> 01:19:15.660
So next week, we will... pardon?

01:19:25.330 --> 01:19:26.550
Didn't get the point.

01:19:28.990 --> 01:19:34.340
Ah, you mean, okay, the scooter.

01:19:35.400 --> 01:19:37.780
But the hay baller is still cool.

01:19:40.180 --> 01:19:42.220
Okay, thank you for today.

