WEBVTT

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My mouse is not working today.

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It doesn't matter.

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I will upload these slides to Ilyas later on.

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Since obviously my network is not working today, we will focus a

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little bit on cut teamwork with PDM today.

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First, and then...

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Yeah, repeat a little bit assemblies, and particularly parameters and

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relations in assemblies.

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We will repeat the utilization of references, which can be made

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very...

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which can be utilized very well, or which can be misused, so you have

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a very bad model in the end.

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So there are two ways.

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Maybe I can show you how to delete parts, which is basically moving

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parts in PDM system in a trash folder, because you cannot delete every

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part.

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Patterns and repeated components in assembly.

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Have you seen that before?

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Repeated components, like a screw, that we repeat in many...

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We did that pattern.

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Pattern, yeah, but a repeated component in an assembly.

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Did we do that?

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Okay, I can show it again.

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That's really a quick task and very helpful.

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View manager, layers, simplified representations.

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That's all together view manager in order to cope with very complex

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assembly designs, which are very full with components, full with

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planes, axes, and even slow, because they are very complex.

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So maybe on a computer, a small computer, it makes sense to use

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simplified representations in order to work in a certain part of

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your...

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or in a certain area of your assembly.

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Seeing all the rest, but not having the rest functional.

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It's just there.

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You cannot reference it, but it's there.

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You can see all your spaces and so on.

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And that speeds up your assembly.

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Exploded views and drawings of assembly.

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So let's try to cope with that topic today.

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We still have one tutorial left this semester.

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So we can repeat some of that stuff also in that next tutorial.

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And topics of the next tutorial will be...

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or the focus of the next tutorial will be animation and rendering.

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So all you need for a neat presentation of your product.

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Okay, that is everything about the topics.

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So let's focus on CAD teamwork.

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Let me quickly open the PDM in browser view and as well in ProE.

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Okay, in the correct product.

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So you have...

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made the Mechanical Design 3 product as your default product.

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I guess in ProE already.

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So then you should see it also in the web browser if you open the PDM

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link.

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Okay, this is my personal folder.

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And it's empty, which is nice.

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Let me clean the workspace as well so that we can start from scratch.

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Okay, so I take out everything from the workspace which is no problem

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because I have no icons here in front.

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Tells me that there is no modifications, no checked out parts and so

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on.

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So it's just copies in my workspace.

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So it's very safe to get rid of these parts.

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So now it's clean, my desktop is clean.

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And we will create some new parts.

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So first, in order to repeat the referencing, let's create two simple

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parts.

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Flange1, based on the standard template, I will make a rotation

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feature.

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Okay, sketch my centerline.

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Maybe it will not allow me to rotate because I have two line segments

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on the centerline.

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Let's try.

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Okay, it's working.

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Is it working?

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No, it's not.

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So let's split, delete this one and draw a new full line at the

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bottom.

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Okay, it's working.

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Okay, that's one flange.

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I will save it.

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So what's happening now?

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We save and you see with these arrows here in that corner that it's

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synchronized with the server-based workspace, which is this one.

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If you look at the browser, we always see the server-based workspace.

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If I refresh that window, I should see...

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Let me see if I'm in the correct product.

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That's the most important point.

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No, I'm not.

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Okay, I will switch that.

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Where is my ubiding?

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If I double click, it will remove that from session.

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I will make it another time.

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Real quick.

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This time, correct shape from the beginning.

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Okay, this, this, this, this

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and this.

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Okay, here we are.

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Now I save.

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Now it's synchronizing.

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I'm in the correct product.

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And now if I refresh...

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Yeah, here we are.

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We see the new part.

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And we see these icons.

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We see that star, which means it's a new part.

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So there is no need to check out or check...

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Yeah, there is need to check in, but right now it's automatically, if

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you want, checked out.

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Because it's new.

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It's only visible for you.

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And it has modifications, which is clear.

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If you have a new part, it's modified by definition.

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Okay, since my workspace is connected...

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See here with that pen icon, it's connected to my personal...

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No, it's not.

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It will be connected to my personal folder, Gaia, in an instance.

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Okay, here.

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And here, by default, I have shown you that task before.

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In order to get new parts at the time we check them in.

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Located in the correct subfolder in the common space.

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Okay, let's have a view at this...

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There should be a database status column in our model tree.

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Should be refreshable by right-click.

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Maybe that's only the case in the assembly view.

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But you can see the status also in that column in the assembly view.

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So let's check the status.

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So it's new, has changes.

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We see that same situation in our local workspace.

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What we also see that we can force it to upload.

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That button is not visible in this view, because that's the uploaded

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view, if you want.

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That's our local view, so we can force it to be uploaded.

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Which is interesting, if we see here a small icon just like that.

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Then that tells us, okay, that needs to be uploaded.

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Uploading means, that is that process that happens automatically if

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you press save.

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But if we don't have server connection at the time we save in our

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local workspace.

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We have only parts in our local workspace.

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So, when we connect and there is maybe still a problem, we can

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force...

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Hello, Norbert?

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Yes.

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This afternoon?

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Yes, reading.

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Are you doing a reading?

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Yes, but again at 2 pm.

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That was somehow not allowed, right?

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I don't know.

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That at 2 pm.

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Why?

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I don't know, right?

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But the decision that this is even...

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...

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So, that there are two events today, was obvious.

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Yes, that was obvious.

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We agreed.

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We had a meeting, but he was not there.

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Why would we do that?

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We first let him in.

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Is this a problem?

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Is this a problem for you?

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It's after the lecture.

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I think this was scheduled.

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We didn't know that there was anything scheduled.

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CID was in plan because you know, one CID tutorial must be skipped

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because nobody here has been here.

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Remember?

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This afternoon's lecture is by default.

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2pm.

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It's better to have a lecture than not having a lecture.

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That's our newly created part.

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Saved and synchronized with our server.

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At the time we check it in, which I can make with different methods.

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I can mark that part here and press that button, check in object.

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Or I can right click my part in the model tree, which is interesting

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in assembly mode when I have many parts and some of them are checked

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in or checked out, I can part by part check in or check out.

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Or with file, check in or even if it's properly synchronized and maybe

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you're pro-e you don't have a pro-e session open but you have still a

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checked out part and your colleague calls you, ok, I need to work with

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that part but you have checked it out.

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You can check it in just by opening your browser.

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So no pro-e session is needed for that.

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That's a streamlined way to get rid of unnecessarily checked out

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parts.

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We cannot even look at the parts.

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No.

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I can try to have a look on that but typically checked out part is

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visible to all of your team but just not you're just not allowed to

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modify that

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later.

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So let's check it in by for example right click, check in and

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automatic.

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The custom check in is helpful sometimes but typically your automatic

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check in is absolutely ok.

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With custom check in you can still define a different target folder,

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still different than that folder you have predefined in your workspace

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definition.

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Stuff like that, if you check in large assemblies that you have

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downloaded from somewhere which is really not recommended for you, you

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can handle a few problems with the custom check in.

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So stay with automatic check in which is perfect for you.

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Ok, check in succeeded.

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We can look at the picture here.

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We see no icons left.

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If I go to the information button we have two views on our part which

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is the workspace view, the small desktop icon and the common space,

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the file cabinet view.

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And we see it's both A1.

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If I go back, it's also A1.

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That could be different because maybe someone else has saved another

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or has increased the iteration of that common space part by checking

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out, modifying and checking in again.

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So then in common space we will see the A2 version for example but in

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our workspace we still have the A1.

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That could be the case and in that case we can easily press that or

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select that part and click on update older versions.

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I recommend doing that only if you have no checked out components in

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your workspace.

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Why?

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Imagine we have a change here.

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I will simulate that.

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Let me change something like making a jamfer here.

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I need to check it out in order to modify it.

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Ok, that's my jamfer.

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And now I save.

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Now it's synchronized.

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Ok, now we look here again at the server side.

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We see it's modified and it's checked out of course.

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But still the basis is the version A1.

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If I now click on refresh it will

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replace...

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so in this case it won't do it it's a safety function obviously.

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We can force it maybe in the internal browser

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it's still excluded.

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So this is good if this happens.

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Because it won't allow me to refresh the changed part with the

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original A1 version from the common space.

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But sometimes it happens that it doesn't save me in that way.

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So it allows me to overwrite by refreshing my workspace with the

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original parts.

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It happens that it overwrites my changes.

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So make that as a rule always before you get your newest updates from

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all your colleagues contributions.

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Make sure that you have checked in everything.

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Then there is no danger to lose anything.

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Check in first your work and then you can absolutely safely update

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your workspace and at the time you get all the updates of your

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colleagues.

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So unfortunately I have no colleague right now that can contribute

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stuff.

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We will try to simulate that here a little bit.

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So let's make an assembly and add that flange to the assembly.

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With the bottom up template I will

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take my first flange and assemble it.

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I need to place it somewhere and I go with the default location for

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the first flange.

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What I want to show you is the creation of a new part in assembly

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context because that's really important.

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I have not prepared any other flange before.

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I will create that flange on the fly which means I make a new part in

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assembly context or let's even make a subassembly because that was a

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question last time which was not quite clear.

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Let's make a subassembly first in our assembly mode.

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Which is also based on the assembly bottom up wildfire template which

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is selected by default.

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My new subassembly is attached to the mouse.

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I will place it somewhere and again use just default position for that

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new subassembly.

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And now we have a subassembly in our assembly.

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There is nothing in it.

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It's only a placement definition and a set of datum axes and planes.

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Now we can right click and activate that subassembly and continue with

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creating parts.

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Now we create a part which is our flange2 For time reasons I don't

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give any common names based on our part wildfire edu standard

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template.

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Also our position is default and now I can activate my newly created

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part which is still empty.

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We just worked with containers so far.

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But my part is active and now I can start creating the other flange.

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For example rotating.

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So now it's interesting.

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I want the sketching plane as a plane which is part of my part and not

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a plane which is part of my assembly or some other plane.

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So make sure if you work that way in the assembly context that you

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select references and features from the proper context.

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You can see it in the lower left corner.

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So see if I pre-select any plane, you can see for example that's the

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plane from, oh it's also shown on the tooltip 442740 which is our

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context.

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This is correct.

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If I select this one which is 442739, that's a plane from our on top

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assembly which would cause references to be

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unordered between many different parts.

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So try to keep all references you pick for sketching planes and in

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Sketcher from your original part.

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So that would be for example this one, 40.

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And again I want references in Sketcher there is two default

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references based on our other two planes other than the sketching

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plane in our part.

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It's correct.

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Set Y and X set in the 40 part.

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But now I want a fitting flange fitting to our centering border.

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And now I really on purpose I select a reference from a different part

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which is this

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silhouette here and also I select on purpose the end of this here.

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Ok.

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Now you see there is two references taken from other parts.

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3,1 3,1.

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Ok.

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Now we can sketch first centerline and second there is one reference I

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want to take as well Let's make that with another technique.

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So the outer diameter of the flange we will later on define by a

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relation a parameter relation.

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Ok.

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So that is some diameter that is snapped here snapped here, snapped

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here, not snapped here here

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maybe not the way we would design it in reality.

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It's a little bit small but I want to have this distance always maybe

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1mm or say

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4mm.

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This one is snapped this one is snapped, this one is on centerline

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that diameter doesn't matter and that diameter we will control later

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with a relation.

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Ok.

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So we are all set and now we have created a new part in assembly

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context, in our subassembly Why subassembly?

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For example we can activate that subassembly and assemble here

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something like a bearing or a screw I won't show it right now.

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I think that's clear so far Ok.

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So first I will activate my main assembly and check the references we

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have in our flange part.

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There is right click info, reference viewer and we see from our 442740

27:40.830 --> 27:52.310
part we have apparent if you have a larger screen you can see it more

27:52.310 --> 27:55.430
easily Ok.

27:55.430 --> 27:59.730
From this part, highlighted, we have references to this part.

27:59.970 --> 28:06.370
We can even check, ok, this surface and this surface let's go to

28:06.370 --> 28:12.170
wireframe view and we can see it in detail ok, this surface, the front

28:12.170 --> 28:18.730
surface and the circumferential surface is used as a reference for

28:18.730 --> 28:19.210
this one.

28:19.310 --> 28:22.690
So this part has two references to the other one.

28:23.350 --> 28:24.330
This is interesting.

28:25.530 --> 28:33.930
Imagine you remove this surface in the first flange, this one for

28:33.930 --> 28:38.070
example if you completely remove it, our second part will crash

28:38.070 --> 28:45.510
because there is no information, ok, where is my diameter this is bad

28:45.890 --> 28:47.690
let me simulate that

29:00.050 --> 29:05.390
let's activate edit definition

29:13.360 --> 29:21.120
so now for example I will pull this over the diameter the outer

29:21.120 --> 29:22.740
diameter of the second flange

29:26.290 --> 29:33.030
ok, and now I activate my topper assembly and regenerate

29:37.240 --> 29:47.560
hello, yeah, and now we get the panic window, which is this one if you

29:47.560 --> 29:57.160
can do undo changes, make it if there is the possibility to undo use

29:57.160 --> 29:57.920
that possibility.

29:58.540 --> 30:06.320
Otherwise we can quick fix the model which means we go into the

30:06.320 --> 30:09.820
definition of the failed part.

30:10.920 --> 30:18.440
In many cases that's not the proper solution say, if we quick fix

30:18.440 --> 30:20.620
right now let's make that.

30:21.200 --> 30:27.880
We have the possibility to redefine the crashed part confirm, so now

30:27.880 --> 30:33.980
we have no choice to undo anymore, it's deleted, the undo option I go

30:33.980 --> 30:42.320
into my crashed part and I can fix it here what I need to fix is this

30:42.320 --> 30:47.480
diameter so that's not overlapping anymore, and now we are done.

30:48.240 --> 30:57.460
But it's not always possible maybe the crashed feature say it's a

30:57.460 --> 31:03.240
chamfer or something else a placement, is dependent on another

31:03.240 --> 31:03.680
feature.

31:05.140 --> 31:11.200
One is crashing but the root cause for that crash is the influence to

31:11.200 --> 31:11.900
another feature.

31:12.620 --> 31:16.760
And ProE cannot always automatically find the root cause, it will only

31:16.760 --> 31:21.060
find the last crashed feature.

31:22.300 --> 31:23.320
And therefore

31:26.340 --> 31:32.060
try to make undo changes first, other than quick fix model option.

31:32.620 --> 31:35.520
So in this case quick fix was a good choice.

31:36.180 --> 31:37.680
Ok, we are done.

31:39.640 --> 31:45.940
Ok, so let's change that back.

31:50.380 --> 31:53.620
Where is my diameter?

32:01.110 --> 32:03.850
Always activate the proper part.

32:05.230 --> 32:06.710
Ok, here is my diameter.

32:08.910 --> 32:09.990
This one, say

32:19.900 --> 32:27.900
109 Now I'm screwed Why is that?

32:31.960 --> 32:33.020
There is another one, ok.

32:42.070 --> 32:47.350
Make sure that you work in the correct active part, because it really

32:47.350 --> 32:53.050
happens very often that people work in assembly mode.

32:53.450 --> 32:58.410
They try to add a feature in that flange for example, but it's not

32:58.410 --> 32:58.750
active.

32:58.750 --> 33:03.950
And then they start with extruding and so on and then they start

33:03.950 --> 33:05.590
creating features in the assembly.

33:06.470 --> 33:07.290
Let me show you.

33:08.070 --> 33:12.290
Ok, I want to make an extrusion a material cut.

33:12.410 --> 33:17.250
Oh, it's already not possible to select a cut.

33:17.670 --> 33:21.070
That's not possible in the assembly mode.

33:21.210 --> 33:22.470
That's easy.

33:25.330 --> 33:27.970
Ok, my sketching plane is somewhere.

33:31.860 --> 33:36.420
I will just make a simple

33:45.650 --> 33:48.670
shape any arbitrary shape.

33:49.250 --> 33:52.690
Ok, what happens here?

33:53.930 --> 33:57.590
I want to Oh, sorry.

33:58.750 --> 34:04.130
The material remove button is selected by default so it's not possible

34:04.130 --> 34:08.070
to unselect the material remove button.

34:08.950 --> 34:12.390
Because I cannot create material in assembly mode.

34:12.490 --> 34:18.770
You see in ModelTree our extrusion is part of our assembly and it's

34:18.770 --> 34:20.970
not possible to create any material in assembly mode.

34:21.470 --> 34:25.450
That's only possible in parts.

34:26.030 --> 34:38.770
I could create a plane, a surface a thin thing that makes sense for

34:38.770 --> 34:45.270
overall references for skeleton like shapes.

34:46.010 --> 34:51.530
But again here it's pre-selected to remove material.

34:51.790 --> 34:53.910
If we select this one

34:57.930 --> 35:01.010
we see remove material here.

35:01.150 --> 35:03.290
That is an assembly cut.

35:03.990 --> 35:11.030
If we open that flange separately we don't see that cut.

35:11.130 --> 35:13.750
We only see that cut in assembly mode.

35:14.770 --> 35:16.430
Be careful with these features.

35:16.830 --> 35:22.830
Make sure that your active context is correct in every case.

35:26.570 --> 35:30.290
So now we have made

35:33.730 --> 35:35.950
these two flanges dependent.

35:38.530 --> 35:43.710
If we go to wireframe view we see that the inner

35:46.770 --> 35:50.990
radius of our second flange is attached to our first flange.

35:51.050 --> 35:56.090
Let's make another view a cross-section view with our view manager.

35:57.390 --> 35:59.510
cross-section, new, a

36:02.530 --> 36:08.930
planar, the plane we want to select again in the cross-section

36:09.710 --> 36:13.710
definitions try to select the correct references from correct parts

36:13.710 --> 36:15.450
because that also makes problems.

36:16.650 --> 36:19.890
If you select a plane from some part for your view definition and you

36:19.890 --> 36:22.610
delete that part, you don't have the view definition anymore.

36:23.030 --> 36:25.310
So try to select a plane from assembly now.

36:25.970 --> 36:31.490
So YX plane from top assembly Ok, that looks good.

36:34.990 --> 36:36.730
Let's have a look here.

36:36.850 --> 36:37.190
Ok.

36:39.290 --> 36:48.310
Yeah, again, if I change my diameter to

36:52.450 --> 37:00.690
say 105 and I regenerate, my second flange follows because we have

37:00.690 --> 37:01.590
snapped that in.

37:03.130 --> 37:09.150
We wanted to make these two diameters also dependent by a parameter

37:09.150 --> 37:09.750
definition.

37:10.270 --> 37:11.650
That's quite easy.

37:15.410 --> 37:16.470
Let's see.

37:25.980 --> 37:27.440
Not so easy.

37:30.720 --> 37:39.330
First I need to clean a little bit my sketcher, edit definition.

37:45.680 --> 37:52.440
You see I don't have a complete diameter here.

37:52.680 --> 37:58.840
So I will select this circumferential surface, the centerline this one

37:58.840 --> 38:01.880
again and middle mouse button, select here.

38:04.300 --> 38:05.820
Now it's conflicting.

38:09.560 --> 38:13.660
Let me delete this dimension.

38:15.740 --> 38:20.540
Ok, once again, from here to here, to here, middle mouse button.

38:20.660 --> 38:26.840
Ok, now I have my flange outer diameter defined with 410 really as a

38:26.840 --> 38:27.200
diameter.

38:28.060 --> 38:29.420
That's what I want.

38:31.420 --> 38:37.340
And I will make this identical operation here.

39:01.480 --> 39:06.700
Ok, so there is again the not correct diameter dimension.

39:08.420 --> 39:10.460
I will go into the sketcher,

39:14.000 --> 39:15.840
make the same thing.

39:17.280 --> 39:22.100
Outer diameter, centerline outer diameter, middle mouse button.

39:22.480 --> 39:23.520
Here we have our diameter.

39:25.480 --> 39:26.740
We are happy.

39:27.180 --> 39:32.080
So reactivate your main assembly and now we can select tools relations

39:32.080 --> 39:35.300
and tell...

39:35.300 --> 39:38.120
Now it's enough to click on the feature.

39:38.280 --> 39:41.440
Ok, I click here and I see my dimension.

39:41.800 --> 39:46.600
Click on the dimension and say it's identical to

39:49.890 --> 39:51.190
this one.

39:52.550 --> 39:58.410
What you can see is, typically we have our dimension identifier

39:58.410 --> 40:05.490
internal in our component and we have an identifier for our component.

40:06.050 --> 40:19.170
Saying, ok, that's dimension 7, column in our part or component ID 2.

40:19.530 --> 40:23.890
So that's a component ID in that assembly context.

40:24.450 --> 40:30.110
You don't have to care about that ID too much, because if you select

40:31.350 --> 40:36.530
dimensions from view space here it's automatically attached.

40:37.070 --> 40:40.490
So the contexts are automatically attached.

40:40.650 --> 40:44.870
If you for example want to use a parameter, you cannot pick a

40:44.870 --> 40:46.910
parameter from the view here.

40:47.450 --> 40:48.370
You have to type it.

40:49.350 --> 40:53.750
Then my recommendation is that you select some arbitrary dimension

40:53.750 --> 40:57.670
first in order to find out that ID.

40:58.390 --> 41:04.410
And then you can add, like, ok, I have a predefined parameter called

41:06.530 --> 41:17.610
airmeter and that's located in my part with the session ID 2 and my D7

41:17.870 --> 41:25.190
or maybe my D10 0 is identical to my parameter in my part 2.

41:28.970 --> 41:34.250
But that's the most common usage of relations here.

41:34.430 --> 41:36.810
So we make these two diameters identical.

41:37.310 --> 41:39.130
The driven one is the second one.

41:39.130 --> 41:42.630
Ok, so let's regenerate.

41:44.050 --> 41:47.530
Oh, it's crashed.

41:47.870 --> 41:48.650
Why is it crashed?

41:51.450 --> 41:53.630
I will undo changes.

41:55.630 --> 42:02.610
In that case let me see...

42:19.760 --> 42:22.520
Since this one

42:27.160 --> 42:30.440
I will show you in the sketcher.

42:38.380 --> 42:41.640
If I change this dimension it

42:46.750 --> 42:48.050
should work.

42:48.650 --> 42:54.310
I thought it will move that line as well and crash here.

42:56.190 --> 42:57.110
But it doesn't.

42:57.550 --> 42:57.730
Ok.

42:59.050 --> 43:00.490
But we can

43:04.070 --> 43:06.130
still make that more stable.

43:06.810 --> 43:11.990
First that length here to make that similar to that length doesn't

43:11.990 --> 43:12.610
make sense.

43:12.790 --> 43:16.710
I will give a fixed diameter for my shaft.

43:18.070 --> 43:20.350
First like 100.

43:21.650 --> 43:23.790
This is snapped, this is snapped.

43:24.370 --> 43:27.550
This is maybe fixed to 60.

43:30.770 --> 43:31.550
And

43:36.380 --> 43:43.580
that length doesn't really matter but we make all white dimensions

43:43.580 --> 43:50.380
white or orange dimensions driven and forced dimensions.

43:51.980 --> 43:53.340
Driving and forced.

43:53.640 --> 43:53.740
Sorry.

43:57.010 --> 43:59.050
Now let's regenerate again.

44:05.510 --> 44:10.440
Part is active.

44:11.100 --> 44:13.600
Activate CTRL-A, that one.

44:15.480 --> 44:16.460
Regenerate again.

44:16.560 --> 44:17.480
Where is my relation?

44:18.100 --> 44:21.800
Ok, by undoing I have deleted my dimension again.

44:23.960 --> 44:25.660
But no big deal.

44:25.980 --> 44:28.540
Ok, this one equals

44:35.060 --> 44:36.240
let's try again.

44:39.300 --> 44:40.840
Now it's working.

44:40.980 --> 44:44.320
Now it's not moving any other dimensions in my second flange.

44:44.660 --> 44:48.200
So it's really only controlling that diameter all the rest is fixed.

44:48.860 --> 45:03.680
That means if we change our first flange say 400 and regenerate RG key

45:03.680 --> 45:06.080
combination it's attached.

45:06.800 --> 45:18.680
And now if we look at our reference viewer for that second flange Info

45:18.680 --> 45:20.480
reference viewer.

45:21.300 --> 45:24.020
We see another dependency.

45:24.420 --> 45:26.420
It's increased from 2 to 3.

45:27.500 --> 45:36.340
And we see not only these two surfaces are used as references but also

45:36.340 --> 45:41.460
that dimension which is not pre-highlighted but I think it's clear.

45:41.600 --> 45:43.760
It's dimension D10 in that feature.

45:46.300 --> 45:52.440
That was quite exhausting about references but I think that was

45:52.440 --> 45:57.960
important for you to understand how you can on purpose make parts

45:57.960 --> 46:03.680
dependent and what can go wrong if you make things dependent that

46:03.680 --> 46:04.600
shouldn't be dependent.

46:06.500 --> 46:13.000
We have also learned that we can put subassemblies in our assemblies

46:15.700 --> 46:17.420
which really makes sense.

46:19.800 --> 46:24.520
We have learned that we can create subassemblies and parts in our

46:24.520 --> 46:25.480
assembly context.

46:25.700 --> 46:32.820
That's also very important and allows you to work very quickly without

46:32.820 --> 46:38.500
creating single parts all the time and putting them together.

46:38.500 --> 46:44.000
You can start with some logic and then fill geometry later.

46:44.400 --> 46:49.300
You will learn that top-down technique next semester where we make

46:49.300 --> 46:51.840
that even more interesting.

46:52.620 --> 46:59.220
We have learned this one, parameters, relations references.

47:03.840 --> 47:06.800
One note on teamwork.

47:06.800 --> 47:12.540
Right now, if I click on workspace, I have

47:16.460 --> 47:24.320
there is only one thing visible in my workspace if I press save, on

47:24.320 --> 47:28.580
top level I should see all the rest.

47:28.820 --> 47:30.300
We see the same situation.

47:30.880 --> 47:33.760
There is one part we have checked in before it's changed.

47:34.680 --> 47:37.280
Three other parts not checked in.

47:37.600 --> 47:42.200
In order to make them visible for our colleagues we need to check them

47:42.200 --> 47:42.660
in all.

47:43.920 --> 47:51.500
That's easy check in all at the time and finish

47:54.590 --> 47:55.730
and we have it.

47:55.930 --> 48:04.510
And now, everyone else can use those parts by accessing them from

48:04.510 --> 48:12.290
common space and at the time you open them from common space, you get

48:12.290 --> 48:14.450
them as a copy in your workspace.

48:14.770 --> 48:15.770
That happens automatically.

48:17.510 --> 48:23.970
Now imagine that someone else so we have checked it in, so it's free

48:23.970 --> 48:26.310
to be changed by someone else.

48:26.570 --> 48:35.350
Imagine someone else changes that flange you will see in your

48:35.350 --> 48:41.850
workspace that with that red checkmark I cannot simulate that since I

48:41.850 --> 48:47.970
am only one user at that computer with that single red checkmark that

48:47.970 --> 48:52.630
tells you checked out by someone else, you can identify that part is

48:52.630 --> 48:54.490
modified by someone.

48:55.610 --> 49:01.750
And then if that checkmark disappears and you want to have his

49:01.750 --> 49:07.370
modifications in your workspace, that's the time to check that part or

49:07.370 --> 49:12.650
to check all parts if you have no modifications, local modifications

49:12.650 --> 49:14.510
and press update.

49:14.850 --> 49:18.150
And then you will get all stuff from your colleagues.

49:18.870 --> 49:23.190
And then you can refresh in ProE.

49:23.350 --> 49:26.250
So that's my recommended way to work.

49:26.330 --> 49:31.770
Once again, because that really is not clear for everyone and it

49:31.770 --> 49:40.130
happens that people lose modifications If you work in your team, first

49:40.130 --> 49:43.230
keep your workspace as small as possible.

49:44.150 --> 49:49.270
Don't take stuff in your workspace that you don't need Clean your

49:49.270 --> 49:54.650
workspace from time to time with that button here Second, if you make

49:54.650 --> 50:00.390
modifications, don't leave them checked out over weeks, but make your

50:00.390 --> 50:04.570
modifications check out, make your modifications and check in again

50:04.570 --> 50:11.010
And if you want to get all updates from your colleagues, really make

50:11.010 --> 50:14.590
sure that everything in your workspace your modifications is either

50:14.590 --> 50:20.970
checked out checked in, sorry, is either checked in or if you have it

50:20.970 --> 50:25.650
checked out before and no modifications, that you undo the checkout,

50:25.990 --> 50:27.010
which is that button.

50:27.690 --> 50:29.890
Because you cannot check something in that is not modified.

50:30.390 --> 50:31.190
Doesn't make sense.

50:31.410 --> 50:33.110
So you have to undo the checkout.

50:34.510 --> 50:38.970
So, short no icons should appear here.

50:39.430 --> 50:50.770
And then you can safely press update or you can safely go to file and

50:50.770 --> 50:53.310
update all, for example.

50:53.930 --> 51:00.550
Then you will get your newest parts from your colleagues And that's

51:00.550 --> 51:04.070
the time when that window here appears, that's the time where you can

51:04.070 --> 51:04.770
double check.

51:05.610 --> 51:12.770
Okay It will update this part, this one, this one and this one Okay,

51:12.890 --> 51:15.070
I'm happy with that

51:19.510 --> 51:30.670
That's the last save status That's the same diameter here Okay, and

51:30.670 --> 51:37.970
then you will have the modifications of your colleagues Okay I hope

51:37.970 --> 51:38.890
that is clear.

51:39.630 --> 51:46.050
Maybe we can simulate that in our last session when Steffen has time.

51:46.250 --> 51:55.250
Today he has no time Okay, concerning deleting parts, it's really a

51:55.250 --> 51:56.210
quick thing.

51:56.650 --> 52:05.030
Let's go to our folders You can see here is already a trash folder I

52:05.030 --> 52:05.470
will make

52:11.960 --> 52:15.340
let's say we have an assembly

52:20.770 --> 52:22.070
test assembly.

52:22.590 --> 52:23.770
We have

52:27.300 --> 52:38.580
part A inside part B So that's the layout of our assembly when we have

52:38.580 --> 52:42.140
saved it for the first time.

52:42.260 --> 52:48.600
So it's all A1 All the iterations of all components and all cut

52:48.600 --> 52:50.700
documents we save is A1.

52:51.520 --> 52:54.860
So now we proceed in time

52:59.360 --> 53:01.160
and we

53:04.180 --> 53:08.920
delete for example part 1 from assembly.

53:09.680 --> 53:14.120
So we don't delete it from PDM, but we open the assembly in ProE and

53:14.120 --> 53:24.020
we remove that component in our assembly That means our if we save it,

53:24.240 --> 53:32.400
our iteration A2 of that test assembly does not contain the part A

53:32.400 --> 53:35.120
with the iteration A1 anymore.

53:35.960 --> 53:40.840
But iteration A1 of our test assembly still does.

53:41.640 --> 53:47.460
And that's the reason why we are not allowed to really delete part A

53:47.460 --> 53:49.120
from PDM.

53:49.300 --> 53:55.400
Because there is some historic iteration of some assembly that still

53:55.400 --> 53:57.380
requires that part.

53:57.900 --> 54:07.720
If we deleted that, it was not possible to return from iteration 2 to

54:07.720 --> 54:10.640
iteration 1 of that test assembly.

54:10.800 --> 54:14.960
And therefore it's sometimes not possible to delete parts.

54:15.300 --> 54:20.080
So you can try to delete parts if they are not used in any assemblies

54:20.080 --> 54:20.540
already.

54:20.660 --> 54:23.900
You can delete and that's absolutely ok.

54:24.400 --> 54:26.200
Deleted means it's really deleted.

54:26.460 --> 54:30.360
So you cannot undo that and I cannot retrieve it from server either.

54:30.900 --> 54:34.520
So maybe you wait with deleting until you are really sure.

54:35.480 --> 54:39.160
But sometimes it's not even possible to delete.

54:39.880 --> 54:46.280
And then this case is obviously applying.

54:48.020 --> 54:54.820
Then you can help yourself by just moving it to a trash folder.

54:54.960 --> 54:56.740
That means it's still in the PDM system.

54:57.220 --> 55:00.280
Your older iterations can still find that.

55:00.500 --> 55:04.520
But you are not bothered by these parts in your folders.

55:05.100 --> 55:05.980
And that's just easy.

55:06.420 --> 55:10.380
Click such a part and say ok.

55:10.700 --> 55:11.320
Move.

55:11.320 --> 55:12.000
Verschieben.

55:14.180 --> 55:17.900
And then you can click on that folder icon here.

55:18.100 --> 55:23.900
Or if you want to move many things, select all of them and click that

55:23.900 --> 55:24.600
folder icon.

55:24.740 --> 55:31.220
And then you can at the same time define your target folder like here

55:31.220 --> 55:31.860
we are.

55:31.940 --> 55:32.320
Trash.

55:32.500 --> 55:32.740
Ok.

55:33.400 --> 55:34.080
And so on.

55:34.220 --> 55:34.540
Ok.

55:34.760 --> 55:36.000
And then it's moved to trash.

55:36.380 --> 55:36.980
And that's all.

55:37.320 --> 55:39.340
And that trash folder you can create by yourself.

55:39.340 --> 55:41.760
Then you can get a little bit control.

55:42.000 --> 55:44.440
The same is true for say standard parts.

55:45.860 --> 55:49.220
From time to time you can collect all standard parts in a standard

55:49.220 --> 55:49.880
parts folder.

55:50.400 --> 55:57.260
Your assembly will still find them, but your administrative view to

55:57.260 --> 56:04.180
your assembly is not disturbed by millions of standard parts in your

56:04.180 --> 56:04.480
folder.

56:05.700 --> 56:06.220
Ok.

56:06.220 --> 56:10.860
This is concerning deleting patterns.

56:11.500 --> 56:17.680
Let's have that pattern real quick.

56:18.260 --> 56:21.400
I will activate one flange.

56:23.900 --> 56:28.800
Check out make a hole.

56:33.780 --> 56:39.140
Now I don't care for references to save time.

56:39.880 --> 56:44.160
That's typically what happens in your case as well.

56:45.640 --> 56:50.140
You won't care about references from a certain time.

56:50.360 --> 56:50.580
Ok.

56:52.520 --> 56:54.000
That's one hole.

56:54.800 --> 56:56.020
Let's pattern that.

56:59.990 --> 57:00.530
Where is it?

57:00.730 --> 57:01.070
Pattern.

57:04.670 --> 57:05.970
By this dimension.

57:07.150 --> 57:12.230
It's increment 60 and 6 iterations.

57:15.330 --> 57:16.630
We have seen that before.

57:16.930 --> 57:17.810
So that's no big deal.

57:17.870 --> 57:19.190
That has nothing to do with assembly.

57:20.990 --> 57:23.890
But now... let me see what is that diameter.

57:24.130 --> 57:26.510
That's quite large, isn't it?

57:29.010 --> 57:30.250
Analyzes... what was it?

57:30.670 --> 57:31.110
43.

57:32.870 --> 57:33.150
Ok.

57:33.250 --> 57:34.190
I will double check it.

57:36.430 --> 57:37.010
Yay!

57:37.230 --> 57:37.610
43.

57:39.270 --> 57:44.310
And now I will assemble in our subassembly, activate the subassembly,

57:44.670 --> 57:46.450
a screw for example.

57:47.990 --> 57:50.110
You won't find such a large screw.

57:50.490 --> 57:50.690
Ok.

57:50.690 --> 57:54.010
I have to check out the assembly in order to attach more parts.

57:55.010 --> 57:56.790
I will take that from the cabinets.

57:57.230 --> 57:58.650
We have a library cabinet.

58:00.490 --> 58:01.350
Double click.

58:01.830 --> 58:04.210
There is two standard parts cabinets for me.

58:04.370 --> 58:06.410
For you, you only have one standard part.

58:06.490 --> 58:06.990
Normteile.

58:07.870 --> 58:08.650
Go to productive.

58:10.030 --> 58:15.190
That's all in German, but it's not too complicated to find a screw.

58:15.410 --> 58:15.750
Schraube.

58:18.030 --> 58:20.990
Ordinary hexagon head screw.

58:22.250 --> 58:25.590
Go to the details view.

58:29.650 --> 58:30.350
And...

58:31.470 --> 58:33.690
You can sort by common name.

58:37.250 --> 58:41.790
And then we have M42.

58:41.950 --> 58:48.250
Let's take a M42 by the shortest M42.

58:49.170 --> 58:53.890
Put it somewhere.

58:55.310 --> 59:02.430
What happens now is there is a so called interface active.

59:05.810 --> 59:13.890
We only need to select the mating surface here and the cylindrical

59:13.890 --> 59:14.690
surface here.

59:14.850 --> 59:19.310
That is always for screws with the interface definitions always the

59:19.310 --> 59:20.530
same order.

59:20.750 --> 59:26.130
If you don't want to use that predefined references on screw side, if

59:26.130 --> 59:30.890
you want to place your screw really for example by that hexagon

59:30.890 --> 59:38.330
surface somehow, you can go to common placement mode with that button.

59:38.650 --> 59:40.150
Then your interface is inactive.

59:41.030 --> 59:44.730
And you can place your screw as you are used to.

59:46.390 --> 59:47.510
Okay, it's fully constrained.

59:49.010 --> 59:50.330
That's okay.

59:50.670 --> 59:56.090
We see that screw is inside of our sub-assembly.

59:56.090 --> 01:00:02.310
Now we have two possibilities to repeat that screw on that flange.

01:00:02.550 --> 01:00:10.450
For a flange I would always recommend to use that right-click pattern

01:00:10.450 --> 01:00:11.510
reference pattern.

01:00:11.910 --> 01:00:16.170
It follows the hole, because that hole was patterned.

01:00:16.290 --> 01:00:23.110
The screw can identify that one feature reference is part of a pattern

01:00:23.110 --> 01:00:24.470
and then can follow that pattern.

01:00:24.470 --> 01:00:26.290
That's the quickest way for flanges.

01:00:27.070 --> 01:00:31.930
But I will delete that pattern and show you another way.

01:00:32.770 --> 01:00:37.210
For example here it's in edit repeat.

01:00:38.710 --> 01:00:46.350
We can see since the screw was selected, that screw has two placement

01:00:46.350 --> 01:00:47.050
references.

01:00:47.230 --> 01:00:51.650
The mating reference, the flange surface and the insert reference, the

01:00:51.650 --> 01:00:52.110
hole.

01:00:52.110 --> 01:01:01.290
And we can say, okay, let's define only new insert references.

01:01:02.110 --> 01:01:03.630
Okay, let's add.

01:01:04.230 --> 01:01:12.530
And now it requests only new insert references and keeps that plain

01:01:12.530 --> 01:01:13.150
reference.

01:01:13.550 --> 01:01:17.990
So let's put one screw here and here for example.

01:01:23.490 --> 01:01:24.870
Okay, confirm.

01:01:25.750 --> 01:01:27.550
If I repeat

01:01:30.970 --> 01:01:39.170
and take both references and add instances, it asks me first placement

01:01:39.170 --> 01:01:44.430
plane, for example this one next insert, this one.

01:01:45.010 --> 01:01:47.830
Placement plane this one, insert this one.

01:01:48.070 --> 01:01:51.250
Placement this one, insert this one.

01:01:51.450 --> 01:01:56.790
You can see, it's not only with patterns, but you can really put the

01:01:56.790 --> 01:02:01.050
identical screw wherever you want it to be.

01:02:01.550 --> 01:02:06.470
That's a very quick way to repeat stuff in your assembly.

01:02:10.450 --> 01:02:11.190
Okay,

01:02:18.510 --> 01:02:21.490
I think now something happened.

01:02:25.400 --> 01:02:33.480
I have checked out that screw, which shouldn't be the case, but that

01:02:33.480 --> 01:02:34.820
really happened only to me.

01:02:35.380 --> 01:02:38.700
It cannot happen to you since you are not allowed to check out a

01:02:38.700 --> 01:02:38.860
screw.

01:02:39.480 --> 01:02:43.580
But that's for me dangerous to check out stuff from standard library

01:02:43.580 --> 01:02:46.200
because then I would modify the standard library.

01:02:46.700 --> 01:02:48.960
I will undo that later on, but it cannot happen to you.

01:02:49.380 --> 01:02:49.820
That's okay.

01:02:50.260 --> 01:02:54.980
It may happen that it says okay, check out the screw, and then you say

01:02:54.980 --> 01:03:01.240
okay and then it tells you, you can't, and it allows you to keep a

01:03:01.240 --> 01:03:05.100
right protected version of that screw and then you are all set.

01:03:05.200 --> 01:03:05.960
That's okay for me.

01:03:10.700 --> 01:03:22.800
Okay, let's talk about that view manager and first glance over what do

01:03:22.800 --> 01:03:23.260
you prefer?

01:03:23.480 --> 01:03:25.620
Simplified representations or exploded views?

01:03:26.740 --> 01:03:28.720
When do you have your next workshop session?

01:03:30.820 --> 01:03:31.860
Coming Friday.

01:03:32.060 --> 01:03:33.200
And then it is the second?

01:03:34.380 --> 01:03:35.380
Or the third?

01:03:36.640 --> 01:03:37.120
The second.

01:03:38.500 --> 01:03:39.360
Okay, okay.

01:03:40.260 --> 01:03:40.580
Do

01:03:45.890 --> 01:03:50.510
you already have large assemblies?

01:03:50.510 --> 01:03:58.040
Is it already slow on your computers?

01:04:01.520 --> 01:04:01.860
Yes?

01:04:02.400 --> 01:04:06.520
Okay, so then let's have a quick, really quick glance over the

01:04:06.520 --> 01:04:07.640
simplified representations.

01:04:08.600 --> 01:04:14.760
The exploded views is more for presentation so it's okay for you if

01:04:14.760 --> 01:04:17.340
you have that for your third workshop.

01:04:18.240 --> 01:04:25.160
That's really a quick overview over simplified representations.

01:04:25.580 --> 01:04:26.260
So first,

01:04:29.540 --> 01:04:31.440
what means simplified representations?

01:04:33.160 --> 01:04:33.860
You have

01:04:39.800 --> 01:04:41.820
a part with features.

01:04:42.020 --> 01:04:45.020
First feature is that revolution here.

01:04:47.360 --> 01:04:51.460
Second one is that hole.

01:04:52.240 --> 01:04:54.900
Maybe we have even a jamfile.

01:04:59.310 --> 01:05:07.250
By creating a simplified representation of that part, we can say for

01:05:07.250 --> 01:05:11.390
example, we don't need all these little details of that part for our

01:05:11.390 --> 01:05:13.690
assembly, for working in an assembly.

01:05:14.190 --> 01:05:17.830
So why do I need that jamfile in our assembly mode?

01:05:17.910 --> 01:05:18.990
I don't need it.

01:05:19.850 --> 01:05:29.550
Maybe I don't even need that hole because maybe our screw is placed on

01:05:29.550 --> 01:05:30.930
the other flange.

01:05:31.070 --> 01:05:34.130
So that hole is not necessary for any placement for anything.

01:05:35.670 --> 01:05:42.110
If we don't need to render it, to visualize it, there is no need to

01:05:42.110 --> 01:05:44.610
keep it in ProE and to keep it in memory.

01:05:45.230 --> 01:05:54.050
So we can say, we make a version of our flange without that feature.

01:05:55.350 --> 01:05:57.710
You could suppress that feature.

01:05:58.030 --> 01:06:05.590
That means you need to modify your part again, check out and so on.

01:06:06.430 --> 01:06:10.510
And whenever you want to change that, you need to check it out again.

01:06:11.210 --> 01:06:13.330
And in the team, that's difficult.

01:06:13.670 --> 01:06:17.750
So there is another way, other than suppressing features, that's a

01:06:17.750 --> 01:06:18.710
simplified representation.

01:06:19.890 --> 01:06:21.270
And that works like that.

01:06:21.310 --> 01:06:22.890
So first on part mode.

01:06:23.070 --> 01:06:25.870
We have a simplified representation on a sample mode as well.

01:06:26.190 --> 01:06:28.390
But let's start with part mode.

01:06:29.350 --> 01:06:35.490
For example I say, I want to get rid of these holes for a certain

01:06:35.490 --> 01:06:36.650
simplified representation.

01:06:37.010 --> 01:06:37.830
Go to view manager.

01:06:38.590 --> 01:06:41.110
Go to simplified representation.

01:06:41.610 --> 01:06:41.910
New.

01:06:42.970 --> 01:06:52.590
Try to give self-explaining names like without holes.

01:06:54.170 --> 01:07:00.450
Now I see a menu where I can work with features.

01:07:00.670 --> 01:07:02.770
I want to exclude features.

01:07:03.430 --> 01:07:07.870
This one the pattern one and then it excludes automatically all

01:07:07.870 --> 01:07:09.950
following holes in that pattern.

01:07:10.490 --> 01:07:13.110
And I am happy with that.

01:07:14.110 --> 01:07:15.150
Ok, done.

01:07:16.070 --> 01:07:18.650
So now I can see, there is no holes left.

01:07:18.870 --> 01:07:21.810
If I go back to master representation, I see my holes.

01:07:22.610 --> 01:07:26.570
If I go to without holes, they are removed.

01:07:26.730 --> 01:07:29.990
And that's not only visual, that is really in memory.

01:07:32.110 --> 01:07:36.870
That's the reason, if you've seen the small dialog, if you open an

01:07:36.870 --> 01:07:42.490
assembly, it's asking you for the simplified representation.

01:07:42.490 --> 01:07:49.070
That means, at the time you open an assembly you can decide not to

01:07:49.070 --> 01:07:53.630
load all stuff but to load the simplified stuff.

01:07:53.870 --> 01:07:59.030
That really makes your loading faster and your performance when you

01:07:59.030 --> 01:07:59.670
work with it.

01:07:59.930 --> 01:08:02.810
But still, we are only in parts mode.

01:08:03.350 --> 01:08:04.090
That's not enough.

01:08:05.130 --> 01:08:10.490
In the properties list, by the way, you can see what is excluded and

01:08:10.490 --> 01:08:10.970
included.

01:08:11.110 --> 01:08:16.550
You can include stuff from here again or remove it from the

01:08:16.550 --> 01:08:19.070
representation definition.

01:08:19.210 --> 01:08:20.530
But we are happy with that one.

01:08:20.850 --> 01:08:23.230
We are out of time already.

01:08:24.390 --> 01:08:31.930
I go back to my assembly and now I can define an assembly simplified

01:08:31.930 --> 01:08:43.310
representations, say you don't want to have any screws and we want to

01:08:43.310 --> 01:08:48.450
replace the flange with holes with a flange without holes.

01:08:49.590 --> 01:08:54.770
Let's make a new representation that needs to be saved once, but it

01:08:54.770 --> 01:08:56.770
can be used without checking out again.

01:09:00.770 --> 01:09:02.210
Without screws

01:09:07.300 --> 01:09:08.740
and holes

01:09:12.110 --> 01:09:23.330
Substitute by representation this flange, we have created that without

01:09:23.330 --> 01:09:25.070
holes representation before.

01:09:25.850 --> 01:09:39.870
Accept Now we see there is no holes anymore and we exclude at all this

01:09:39.870 --> 01:09:48.630
and this and this and this this, this, screw ok

01:09:52.460 --> 01:09:59.330
and now we have our simplified representations without screws and

01:09:59.330 --> 01:10:02.510
holes master representation, holes

01:10:05.570 --> 01:10:14.000
why is that holes?

01:10:17.880 --> 01:10:23.720
that's correct yeah, here we are yeah,

01:10:30.380 --> 01:10:40.640
that's it now let's close that save first, close that by erasing from

01:10:40.640 --> 01:10:45.700
memory meaning from pro-e memory

01:10:59.660 --> 01:11:06.240
so there is nothing in memory left in session only sketches so let's

01:11:06.240 --> 01:11:16.040
open our assembly now it asks us which one the master representation

01:11:16.040 --> 01:11:23.440
or without screws and holes Okay, and now we really start with that

01:11:23.440 --> 01:11:25.180
simplified representation which is quicker.

01:11:26.740 --> 01:11:31.000
And you always see, okay, we are working on a simplified

01:11:31.000 --> 01:11:34.980
representation that protects you from missing any features and trying

01:11:34.980 --> 01:11:39.800
to redefine features which are there but just hidden.

01:11:40.840 --> 01:11:44.660
And you can always switch with your view manager to master

01:11:44.660 --> 01:11:49.540
representation and you can see all what you need.

01:11:50.640 --> 01:12:00.320
Okay, yeah, exploded views and drawings and layers we will make next

01:12:00.320 --> 01:12:00.720
time.

01:12:02.080 --> 01:12:12.440
I don't have the date in mind for our next session but I hope that

01:12:12.440 --> 01:12:16.620
Norbert will inform you about the next CAD tutorial.

01:12:16.920 --> 01:12:21.500
Do you have any other questions concerning CAD for today?

01:12:25.050 --> 01:12:28.410
Okay, so obviously my...

